Use constant VBO for quad, add matrix stuff

This commit is contained in:
Drew DeVault 2017-06-07 21:35:07 -04:00
parent cda12a3eda
commit fc1dc1b5b0
8 changed files with 156 additions and 28 deletions

View file

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#ifndef _WLR_RENDER_MATRIX_H
#define _WLR_RENDER_MATRIX_H
void wlr_matrix_identity(float (*output)[16]);
void wlr_matrix_translate(float (*output)[16], float x, float y, float z);
void wlr_matrix_scale(float (*output)[16], float x, float y, float z);
void wlr_matrix_rotate(float (*output)[16], float radians);
void wlr_matrix_mul(float (*x)[16], float (*y)[16], float (*product)[16]);
#endif