Use constant VBO for quad, add matrix stuff

This commit is contained in:
Drew DeVault 2017-06-07 21:35:07 -04:00
parent cda12a3eda
commit fc1dc1b5b0
8 changed files with 156 additions and 28 deletions

View file

@ -0,0 +1,10 @@
#ifndef _WLR_RENDER_MATRIX_H
#define _WLR_RENDER_MATRIX_H
void wlr_matrix_identity(float (*output)[16]);
void wlr_matrix_translate(float (*output)[16], float x, float y, float z);
void wlr_matrix_scale(float (*output)[16], float x, float y, float z);
void wlr_matrix_rotate(float (*output)[16], float radians);
void wlr_matrix_mul(float (*x)[16], float (*y)[16], float (*product)[16]);
#endif

View file

@ -47,5 +47,7 @@ bool wlr_output_set_mode(struct wlr_output *output,
void wlr_output_transform(struct wlr_output *output,
enum wl_output_transform transform);
void wlr_output_destroy(struct wlr_output *output);
void wlr_output_effective_resolution(struct wlr_output *output,
int *width, int *height);
#endif