render: introduce wlr_render_submit_pass

Move pass submission out of wlr_render_pass_impl and introduce
wlr_render_submit_pass, mirroring the existing rect/texture pass
abstractions.
This commit is contained in:
YaoBing Xiao 2026-03-13 13:50:09 +08:00
parent fee962af36
commit fb6cfcf809
11 changed files with 299 additions and 17 deletions

View file

@ -15,16 +15,32 @@
#include <wlr/render/vulkan.h>
#endif
void wlr_render_pass_init(struct wlr_render_pass *render_pass,
void wlr_render_pass_init(struct wlr_render_pass *pass,
const struct wlr_render_pass_impl *impl) {
assert(impl->submit);
*render_pass = (struct wlr_render_pass){
assert(impl->destroy);
*pass = (struct wlr_render_pass){
.impl = impl,
};
}
void wlr_render_pass_destroy(struct wlr_render_pass *pass) {
if (pass == NULL) {
return;
}
pass->impl->destroy(pass);
}
struct wlr_renderer *wlr_get_wlr_renderer_from_render_pass(
struct wlr_render_pass *wlr_pass) {
return wlr_pass->impl->get_renderer(wlr_pass);
}
bool wlr_render_pass_submit(struct wlr_render_pass *render_pass) {
return render_pass->impl->submit(render_pass);
struct wlr_renderer *renderer =
wlr_get_wlr_renderer_from_render_pass(render_pass);
return renderer->submit_pass->impl->render(render_pass);
}
void wlr_render_pass_add_texture(struct wlr_render_pass *render_pass,
@ -38,13 +54,19 @@ void wlr_render_pass_add_texture(struct wlr_render_pass *render_pass,
(uint32_t)(box->y + box->height) <= options->texture->height);
}
render_pass->renderer->texture_pass->impl->render(render_pass, options);
struct wlr_renderer *renderer =
wlr_get_wlr_renderer_from_render_pass(render_pass);
renderer->texture_pass->impl->render(render_pass, options);
}
void wlr_render_pass_add_rect(struct wlr_render_pass *render_pass,
const struct wlr_render_rect_options *options) {
assert(options->box.width >= 0 && options->box.height >= 0);
render_pass->renderer->rect_pass->impl->render(render_pass, options);
struct wlr_renderer *renderer =
wlr_get_wlr_renderer_from_render_pass(render_pass);
renderer->rect_pass->impl->render(render_pass, options);
}
void wlr_render_texture_options_get_src_box(const struct wlr_render_texture_options *options,
@ -195,3 +217,60 @@ struct wlr_render_texture_pass *get_or_create_render_texture_pass(
}
}
void wlr_render_submit_pass_init(struct wlr_render_submit_pass *pass,
const struct wlr_render_submit_pass_impl *impl) {
assert(impl->render);
*pass = (struct wlr_render_submit_pass){
.impl = impl,
};
wl_signal_init(&pass->events.destroy);
}
void wlr_render_submit_pass_destroy(struct wlr_render_submit_pass *pass) {
if (pass == NULL) {
return;
}
wl_signal_emit_mutable(&pass->events.destroy, NULL);
assert(wl_list_empty(&pass->events.destroy.listener_list));
if (pass->impl->destroy != NULL) {
pass->impl->destroy(pass);
}
}
struct wlr_render_submit_pass *get_or_create_render_submit_pass(
struct wlr_renderer *renderer) {
if (renderer == NULL) {
return NULL;
}
if (renderer->submit_pass == NULL) {
struct wlr_render_submit_pass *pass = NULL;
if (wlr_renderer_is_pixman(renderer)) {
pass = wlr_pixman_render_submit_pass_create();
}
#if WLR_HAS_GLES2_RENDERER
else if (wlr_renderer_is_gles2(renderer)) {
pass = wlr_gles2_render_submit_pass_create();
}
#endif
#if WLR_HAS_VULKAN_RENDERER
else if (wlr_renderer_is_vk(renderer)) {
pass = wlr_vk_render_submit_pass_create();
}
#endif
if (pass == NULL) {
wlr_log_errno(WLR_ERROR, "Failed to allocate wlr_render_submit_pass");
return NULL;
}
renderer->submit_pass = pass;
return pass;
} else {
return renderer->submit_pass;
}
}