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https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2026-04-13 08:22:16 -04:00
render: introduce wlr_render_submit_pass
Move pass submission out of wlr_render_pass_impl and introduce wlr_render_submit_pass, mirroring the existing rect/texture pass abstractions.
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parent
fee962af36
commit
fb6cfcf809
11 changed files with 299 additions and 17 deletions
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@ -15,16 +15,32 @@
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#include <wlr/render/vulkan.h>
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#endif
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void wlr_render_pass_init(struct wlr_render_pass *render_pass,
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void wlr_render_pass_init(struct wlr_render_pass *pass,
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const struct wlr_render_pass_impl *impl) {
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assert(impl->submit);
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*render_pass = (struct wlr_render_pass){
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assert(impl->destroy);
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*pass = (struct wlr_render_pass){
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.impl = impl,
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};
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}
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void wlr_render_pass_destroy(struct wlr_render_pass *pass) {
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if (pass == NULL) {
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return;
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}
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pass->impl->destroy(pass);
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}
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struct wlr_renderer *wlr_get_wlr_renderer_from_render_pass(
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struct wlr_render_pass *wlr_pass) {
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return wlr_pass->impl->get_renderer(wlr_pass);
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}
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bool wlr_render_pass_submit(struct wlr_render_pass *render_pass) {
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return render_pass->impl->submit(render_pass);
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struct wlr_renderer *renderer =
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wlr_get_wlr_renderer_from_render_pass(render_pass);
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return renderer->submit_pass->impl->render(render_pass);
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}
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void wlr_render_pass_add_texture(struct wlr_render_pass *render_pass,
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@ -38,13 +54,19 @@ void wlr_render_pass_add_texture(struct wlr_render_pass *render_pass,
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(uint32_t)(box->y + box->height) <= options->texture->height);
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}
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render_pass->renderer->texture_pass->impl->render(render_pass, options);
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struct wlr_renderer *renderer =
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wlr_get_wlr_renderer_from_render_pass(render_pass);
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renderer->texture_pass->impl->render(render_pass, options);
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}
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void wlr_render_pass_add_rect(struct wlr_render_pass *render_pass,
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const struct wlr_render_rect_options *options) {
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assert(options->box.width >= 0 && options->box.height >= 0);
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render_pass->renderer->rect_pass->impl->render(render_pass, options);
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struct wlr_renderer *renderer =
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wlr_get_wlr_renderer_from_render_pass(render_pass);
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renderer->rect_pass->impl->render(render_pass, options);
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}
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void wlr_render_texture_options_get_src_box(const struct wlr_render_texture_options *options,
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@ -195,3 +217,60 @@ struct wlr_render_texture_pass *get_or_create_render_texture_pass(
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}
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}
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void wlr_render_submit_pass_init(struct wlr_render_submit_pass *pass,
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const struct wlr_render_submit_pass_impl *impl) {
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assert(impl->render);
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*pass = (struct wlr_render_submit_pass){
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.impl = impl,
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};
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wl_signal_init(&pass->events.destroy);
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}
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void wlr_render_submit_pass_destroy(struct wlr_render_submit_pass *pass) {
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if (pass == NULL) {
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return;
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}
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wl_signal_emit_mutable(&pass->events.destroy, NULL);
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assert(wl_list_empty(&pass->events.destroy.listener_list));
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if (pass->impl->destroy != NULL) {
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pass->impl->destroy(pass);
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}
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}
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struct wlr_render_submit_pass *get_or_create_render_submit_pass(
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struct wlr_renderer *renderer) {
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if (renderer == NULL) {
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return NULL;
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}
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if (renderer->submit_pass == NULL) {
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struct wlr_render_submit_pass *pass = NULL;
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if (wlr_renderer_is_pixman(renderer)) {
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pass = wlr_pixman_render_submit_pass_create();
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}
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#if WLR_HAS_GLES2_RENDERER
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else if (wlr_renderer_is_gles2(renderer)) {
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pass = wlr_gles2_render_submit_pass_create();
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}
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#endif
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#if WLR_HAS_VULKAN_RENDERER
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else if (wlr_renderer_is_vk(renderer)) {
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pass = wlr_vk_render_submit_pass_create();
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}
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#endif
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if (pass == NULL) {
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wlr_log_errno(WLR_ERROR, "Failed to allocate wlr_render_submit_pass");
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return NULL;
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}
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renderer->submit_pass = pass;
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return pass;
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} else {
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return renderer->submit_pass;
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}
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}
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