render: introduce wlr_render_submit_pass

Move pass submission out of wlr_render_pass_impl and introduce
wlr_render_submit_pass, mirroring the existing rect/texture pass
abstractions.
This commit is contained in:
YaoBing Xiao 2026-03-13 13:50:09 +08:00
parent fee962af36
commit fb6cfcf809
11 changed files with 299 additions and 17 deletions

View file

@ -284,8 +284,20 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
pop_gles2_debug(renderer);
}
static void render_pass_destory(struct wlr_render_pass *wlr_pass) {
(void)wlr_pass;
}
static struct wlr_renderer *render_pass_get_renderer(struct wlr_render_pass *wlr_pass) {
struct wlr_gles2_render_pass *pass = get_render_pass(wlr_pass);
struct wlr_gles2_renderer *renderer = pass->buffer->renderer;
return &renderer->wlr_renderer;
}
static const struct wlr_render_pass_impl render_pass_impl = {
.submit = render_pass_submit,
.destroy = render_pass_destory,
.get_renderer = render_pass_get_renderer,
};
static const char *reset_status_str(GLenum status) {
@ -328,7 +340,6 @@ struct wlr_gles2_render_pass *begin_gles2_buffer_pass(struct wlr_gles2_buffer *b
wlr_render_pass_init(&pass->base, &render_pass_impl);
wlr_buffer_lock(wlr_buffer);
pass->base.renderer = &renderer->wlr_renderer;
pass->buffer = buffer;
pass->timer = timer;
pass->prev_ctx = *prev_ctx;
@ -428,3 +439,41 @@ struct wlr_gles2_render_texture_pass *wlr_gles2_render_texture_pass_from_pass(
return pass;
}
static void render_submit_pass_destroy(struct wlr_render_submit_pass *pass) {
struct wlr_gles2_render_submit_pass *gles2_pass =
wlr_gles2_render_submit_pass_from_pass(pass);
free(gles2_pass);
}
static const struct wlr_render_submit_pass_impl gles2_render_submit_pass_impl = {
.destroy = render_submit_pass_destroy,
.render = render_pass_submit,
};
struct wlr_render_submit_pass *wlr_gles2_render_submit_pass_create(void) {
struct wlr_gles2_render_submit_pass *pass = calloc(1, sizeof(*pass));
if (pass == NULL) {
wlr_log_errno(WLR_ERROR, "failed to allocate wlr_gles2_render_submit_pass");
return NULL;
}
wlr_render_submit_pass_init(&pass->base, &gles2_render_submit_pass_impl);
return &pass->base;
}
bool wlr_render_submit_pass_is_gles2(const struct wlr_render_submit_pass *submit_pass) {
return submit_pass->impl == &gles2_render_submit_pass_impl;
}
struct wlr_gles2_render_submit_pass *wlr_gles2_render_submit_pass_from_pass(
struct wlr_render_submit_pass *submit_pass) {
if (!wlr_render_submit_pass_is_gles2(submit_pass)) {
return NULL;
}
struct wlr_gles2_render_submit_pass *pass =
wl_container_of(submit_pass, pass, base);
return pass;
}