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https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2026-04-13 08:22:16 -04:00
render: introduce wlr_render_submit_pass
Move pass submission out of wlr_render_pass_impl and introduce wlr_render_submit_pass, mirroring the existing rect/texture pass abstractions.
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parent
fee962af36
commit
fb6cfcf809
11 changed files with 299 additions and 17 deletions
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@ -284,8 +284,20 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
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pop_gles2_debug(renderer);
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}
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static void render_pass_destory(struct wlr_render_pass *wlr_pass) {
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(void)wlr_pass;
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}
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static struct wlr_renderer *render_pass_get_renderer(struct wlr_render_pass *wlr_pass) {
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struct wlr_gles2_render_pass *pass = get_render_pass(wlr_pass);
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struct wlr_gles2_renderer *renderer = pass->buffer->renderer;
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return &renderer->wlr_renderer;
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}
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static const struct wlr_render_pass_impl render_pass_impl = {
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.submit = render_pass_submit,
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.destroy = render_pass_destory,
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.get_renderer = render_pass_get_renderer,
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};
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static const char *reset_status_str(GLenum status) {
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@ -328,7 +340,6 @@ struct wlr_gles2_render_pass *begin_gles2_buffer_pass(struct wlr_gles2_buffer *b
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wlr_render_pass_init(&pass->base, &render_pass_impl);
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wlr_buffer_lock(wlr_buffer);
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pass->base.renderer = &renderer->wlr_renderer;
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pass->buffer = buffer;
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pass->timer = timer;
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pass->prev_ctx = *prev_ctx;
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@ -428,3 +439,41 @@ struct wlr_gles2_render_texture_pass *wlr_gles2_render_texture_pass_from_pass(
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return pass;
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}
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static void render_submit_pass_destroy(struct wlr_render_submit_pass *pass) {
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struct wlr_gles2_render_submit_pass *gles2_pass =
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wlr_gles2_render_submit_pass_from_pass(pass);
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free(gles2_pass);
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}
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static const struct wlr_render_submit_pass_impl gles2_render_submit_pass_impl = {
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.destroy = render_submit_pass_destroy,
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.render = render_pass_submit,
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};
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struct wlr_render_submit_pass *wlr_gles2_render_submit_pass_create(void) {
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struct wlr_gles2_render_submit_pass *pass = calloc(1, sizeof(*pass));
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if (pass == NULL) {
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wlr_log_errno(WLR_ERROR, "failed to allocate wlr_gles2_render_submit_pass");
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return NULL;
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}
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wlr_render_submit_pass_init(&pass->base, &gles2_render_submit_pass_impl);
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return &pass->base;
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}
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bool wlr_render_submit_pass_is_gles2(const struct wlr_render_submit_pass *submit_pass) {
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return submit_pass->impl == &gles2_render_submit_pass_impl;
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}
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struct wlr_gles2_render_submit_pass *wlr_gles2_render_submit_pass_from_pass(
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struct wlr_render_submit_pass *submit_pass) {
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if (!wlr_render_submit_pass_is_gles2(submit_pass)) {
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return NULL;
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}
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struct wlr_gles2_render_submit_pass *pass =
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wl_container_of(submit_pass, pass, base);
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return pass;
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}
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