render: introduce wlr_render_submit_pass

Move pass submission out of wlr_render_pass_impl and introduce
wlr_render_submit_pass, mirroring the existing rect/texture pass
abstractions.
This commit is contained in:
YaoBing Xiao 2026-03-13 13:50:09 +08:00
parent fee962af36
commit fb6cfcf809
11 changed files with 299 additions and 17 deletions

View file

@ -48,17 +48,22 @@ struct wlr_texture_impl {
void wlr_texture_init(struct wlr_texture *texture, struct wlr_renderer *rendener,
const struct wlr_texture_impl *impl, uint32_t width, uint32_t height);
struct wlr_render_pass;
struct wlr_render_pass_impl {
void (*destroy)(struct wlr_render_pass *pass);
struct wlr_renderer *(*get_renderer)(struct wlr_render_pass *pass);
};
struct wlr_render_pass {
const struct wlr_render_pass_impl *impl;
struct wlr_renderer *renderer;
};
void wlr_render_pass_init(struct wlr_render_pass *pass,
const struct wlr_render_pass_impl *impl);
struct wlr_render_pass_impl {
bool (*submit)(struct wlr_render_pass *pass);
};
void wlr_render_pass_destroy(struct wlr_render_pass *pass);
struct wlr_renderer *wlr_get_wlr_renderer_from_render_pass(
struct wlr_render_pass *wlr_pass);
struct wlr_render_timer {
const struct wlr_render_timer_impl *impl;
@ -133,4 +138,27 @@ struct wlr_render_texture_pass *wlr_pixman_render_texture_pass_create(void);
struct wlr_render_texture_pass *wlr_gles2_render_texture_pass_create(void);
struct wlr_render_texture_pass *wlr_vk_render_texture_pass_create(void);
struct wlr_render_submit_pass;
struct wlr_render_submit_pass_impl {
void (*destroy)(struct wlr_render_submit_pass *pass);
bool (*render)(struct wlr_render_pass *pass);
};
struct wlr_render_submit_pass {
const struct wlr_render_submit_pass_impl *impl;
struct {
struct wl_signal destroy;
} events;
};
void wlr_render_submit_pass_init(struct wlr_render_submit_pass *pass,
const struct wlr_render_submit_pass_impl *impl);
void wlr_render_submit_pass_destroy(struct wlr_render_submit_pass *pass);
struct wlr_render_submit_pass *get_or_create_render_submit_pass(
struct wlr_renderer *renderer);
struct wlr_render_submit_pass *wlr_pixman_render_submit_pass_create(void);
struct wlr_render_submit_pass *wlr_gles2_render_submit_pass_create(void);
struct wlr_render_submit_pass *wlr_vk_render_submit_pass_create(void);
#endif

View file

@ -28,6 +28,7 @@ struct wlr_fbox;
struct wlr_renderer {
struct wlr_render_rect_pass *rect_pass;
struct wlr_render_texture_pass *texture_pass;
struct wlr_render_submit_pass *submit_pass;
void *data;
// Capabilities required for the buffer used as a render target (bitmask of