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	render/gles2: convert format table to DRM formats
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					 4 changed files with 15 additions and 11 deletions
				
			
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			@ -15,7 +15,7 @@
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#include <wlr/util/log.h>
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struct wlr_gles2_pixel_format {
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	enum wl_shm_format wl_format;
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	uint32_t drm_format;
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	GLint gl_format, gl_type;
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	int depth, bpp;
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	bool has_alpha;
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			@ -1,14 +1,16 @@
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#include <drm_fourcc.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include "render/gles2.h"
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#include "render/shm_format.h"
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/*
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 * The wayland formats are little endian while the GL formats are big endian,
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 * so WL_SHM_FORMAT_ARGB8888 is actually compatible with GL_BGRA_EXT.
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 * The DRM formats are little endian while the GL formats are big endian,
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 * so DRM_FORMAT_ARGB8888 is actually compatible with GL_BGRA_EXT.
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 */
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static const struct wlr_gles2_pixel_format formats[] = {
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	{
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		.wl_format = WL_SHM_FORMAT_ARGB8888,
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		.drm_format = DRM_FORMAT_ARGB8888,
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		.depth = 32,
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		.bpp = 32,
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		.gl_format = GL_BGRA_EXT,
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			@ -16,7 +18,7 @@ static const struct wlr_gles2_pixel_format formats[] = {
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		.has_alpha = true,
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	},
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	{
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		.wl_format = WL_SHM_FORMAT_XRGB8888,
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		.drm_format = DRM_FORMAT_XRGB8888,
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		.depth = 24,
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		.bpp = 32,
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		.gl_format = GL_BGRA_EXT,
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			@ -24,7 +26,7 @@ static const struct wlr_gles2_pixel_format formats[] = {
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		.has_alpha = false,
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	},
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	{
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		.wl_format = WL_SHM_FORMAT_XBGR8888,
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		.drm_format = DRM_FORMAT_XBGR8888,
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		.depth = 24,
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		.bpp = 32,
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		.gl_format = GL_RGBA,
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			@ -32,7 +34,7 @@ static const struct wlr_gles2_pixel_format formats[] = {
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		.has_alpha = false,
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	},
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	{
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		.wl_format = WL_SHM_FORMAT_ABGR8888,
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		.drm_format = DRM_FORMAT_ABGR8888,
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		.depth = 32,
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		.bpp = 32,
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		.gl_format = GL_RGBA,
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			@ -46,7 +48,7 @@ static const struct wlr_gles2_pixel_format formats[] = {
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const struct wlr_gles2_pixel_format *get_gles2_format_from_wl(
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		enum wl_shm_format fmt) {
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	for (size_t i = 0; i < sizeof(formats) / sizeof(*formats); ++i) {
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		if (formats[i].wl_format == fmt) {
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		if (convert_drm_format_to_wl_shm(formats[i].drm_format) == fmt) {
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			return &formats[i];
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		}
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	}
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			@ -69,7 +71,7 @@ const enum wl_shm_format *get_gles2_wl_formats(size_t *len) {
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	static enum wl_shm_format wl_formats[sizeof(formats) / sizeof(formats[0])];
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	*len = sizeof(formats) / sizeof(formats[0]);
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	for (size_t i = 0; i < sizeof(formats) / sizeof(formats[0]); i++) {
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		wl_formats[i] = formats[i].wl_format;
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		wl_formats[i] = convert_drm_format_to_wl_shm(formats[i].drm_format);
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	}
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	return wl_formats;
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}
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			@ -14,6 +14,7 @@
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#include <wlr/types/wlr_linux_dmabuf_v1.h>
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#include <wlr/util/log.h>
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#include "render/gles2.h"
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#include "render/shm_format.h"
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static const GLfloat verts[] = {
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	1, 0, // top right
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			@ -455,7 +456,7 @@ static enum wl_shm_format gles2_preferred_read_format(
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	const struct wlr_gles2_pixel_format *fmt =
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		get_gles2_format_from_gl(gl_format, gl_type, alpha_size > 0);
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	if (fmt != NULL) {
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		return fmt->wl_format;
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		return convert_drm_format_to_wl_shm(fmt->drm_format);
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	}
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	if (renderer->exts.read_format_bgra_ext) {
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			@ -11,6 +11,7 @@
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/util/log.h>
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#include "render/gles2.h"
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#include "render/shm_format.h"
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#include "util/signal.h"
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static const struct wlr_texture_impl texture_impl;
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			@ -175,7 +176,7 @@ struct wlr_texture *gles2_texture_from_pixels(struct wlr_renderer *wlr_renderer,
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	texture->renderer = renderer;
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	texture->target = GL_TEXTURE_2D;
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	texture->has_alpha = fmt->has_alpha;
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	texture->wl_format = fmt->wl_format;
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	texture->wl_format = convert_drm_format_to_wl_shm(fmt->drm_format);
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	struct wlr_egl_context prev_ctx;
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	wlr_egl_save_context(&prev_ctx);
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