backend/x11: correctly destroy input devices

This commit is contained in:
emersion 2018-04-28 12:55:36 +01:00
parent 79da4c175e
commit f8e0a03451
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GPG key ID: 0FDE7BE0E88F5E48
9 changed files with 34 additions and 10 deletions

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@ -136,7 +136,29 @@ void handle_x11_input_event(struct wlr_x11_backend *x11,
}
}
const struct wlr_input_device_impl input_device_impl = { 0 };
static void input_device_destroy(struct wlr_input_device *wlr_device) {
// Don't free the input device, it's on the stack
}
const struct wlr_input_device_impl input_device_impl = {
.destroy = input_device_destroy,
};
static void keyboard_destroy(struct wlr_keyboard *wlr_keyboard) {
// Don't free the keyboard, it's on the stack
}
const struct wlr_keyboard_impl keyboard_impl = {
.destroy = keyboard_destroy,
};
static void pointer_destroy(struct wlr_pointer *wlr_pointer) {
// Don't free the pointer, it's on the stack
}
const struct wlr_pointer_impl pointer_impl = {
.destroy = pointer_destroy,
};
void update_x11_pointer_position(struct wlr_x11_output *output,
xcb_timestamp_t time) {