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backend/x11: correctly destroy input devices
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parent
79da4c175e
commit
f8e0a03451
9 changed files with 34 additions and 10 deletions
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@ -136,7 +136,29 @@ void handle_x11_input_event(struct wlr_x11_backend *x11,
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}
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}
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const struct wlr_input_device_impl input_device_impl = { 0 };
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static void input_device_destroy(struct wlr_input_device *wlr_device) {
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// Don't free the input device, it's on the stack
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}
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const struct wlr_input_device_impl input_device_impl = {
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.destroy = input_device_destroy,
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};
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static void keyboard_destroy(struct wlr_keyboard *wlr_keyboard) {
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// Don't free the keyboard, it's on the stack
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}
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const struct wlr_keyboard_impl keyboard_impl = {
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.destroy = keyboard_destroy,
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};
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static void pointer_destroy(struct wlr_pointer *wlr_pointer) {
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// Don't free the pointer, it's on the stack
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}
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const struct wlr_pointer_impl pointer_impl = {
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.destroy = pointer_destroy,
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};
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void update_x11_pointer_position(struct wlr_x11_output *output,
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xcb_timestamp_t time) {
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