renderer/gles2: Allow to import textures

This allows to manipulate textures before feeding them to the
render pass e.g. to greyscale them for a11y reasons or to blur
them.

Signed-off-by: Guido Günther <agx@sigxcpu.org>
This commit is contained in:
Guido Günther 2026-04-17 14:51:10 +02:00
parent e8c03e9ce9
commit f62698cbeb
2 changed files with 24 additions and 0 deletions

View file

@ -47,5 +47,7 @@ bool wlr_render_timer_is_gles2(const struct wlr_render_timer *timer);
bool wlr_texture_is_gles2(const struct wlr_texture *texture);
void wlr_gles2_texture_get_attribs(struct wlr_texture *texture,
struct wlr_gles2_texture_attribs *attribs);
struct wlr_texture *wlr_gles2_texture_from_attribs(struct wlr_renderer *wlr_renderer,
struct wlr_gles2_texture_attribs *attribs, int width, int height);
#endif