Fix #1129 and remove sx, sy from wlr_drag_icon

sx, sy used to store the buffer offset of the drag surface which was
then be added (by rootston) to the drag icon position.
Buffer offsets are handled already in surface_intersect_output
(output.c) so they were added twice for dnd surfaces.
This commit is contained in:
nyorain 2018-09-07 14:48:28 +02:00
parent 8898f3199a
commit f6168c2afe
3 changed files with 4 additions and 9 deletions

View file

@ -502,16 +502,16 @@ void roots_drag_icon_update_position(struct roots_drag_icon *icon) {
struct roots_seat *seat = icon->seat;
struct wlr_cursor *cursor = seat->cursor->cursor;
if (wlr_icon->is_pointer) {
icon->x = cursor->x + wlr_icon->sx;
icon->y = cursor->y + wlr_icon->sy;
icon->x = cursor->x;
icon->y = cursor->y;
} else {
struct wlr_touch_point *point =
wlr_seat_touch_get_point(seat->seat, wlr_icon->touch_id);
if (point == NULL) {
return;
}
icon->x = seat->touch_x + wlr_icon->sx;
icon->y = seat->touch_y + wlr_icon->sy;
icon->x = seat->touch_x;
icon->y = seat->touch_y;
}
roots_drag_icon_damage_whole(icon);