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render/gles2: add a few 10-bit and FP16 formats
The half-float formats depend on GL_OES_texture_half_float_linear, not just the GL_OES_texture_half_float extension, because the latter does not include support for linear magni/minification filters. The new 2101010 and 16161616F formats are only available on little- endian builds, since their gl_types are larger than a byte and thus endianness dependent.
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3 changed files with 40 additions and 1 deletions
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@ -749,6 +749,12 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
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renderer->exts.EXT_read_format_bgra =
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check_gl_ext(exts_str, "GL_EXT_read_format_bgra");
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renderer->exts.EXT_texture_type_2_10_10_10_REV =
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check_gl_ext(exts_str, "GL_EXT_texture_type_2_10_10_10_REV");
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renderer->exts.OES_texture_half_float_linear =
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check_gl_ext(exts_str, "GL_OES_texture_half_float_linear");
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if (check_gl_ext(exts_str, "GL_KHR_debug")) {
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renderer->exts.KHR_debug = true;
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load_gl_proc(&renderer->procs.glDebugMessageCallbackKHR,
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