render/gles2: add a few 10-bit and FP16 formats

The half-float formats depend on GL_OES_texture_half_float_linear,
not just the GL_OES_texture_half_float extension, because the latter
does not include support for linear magni/minification filters.

The new 2101010 and 16161616F formats are only available on little-
endian builds, since their gl_types are larger than a byte and thus
endianness dependent.
This commit is contained in:
Manuel Stoeckl 2021-07-29 23:55:57 -04:00 committed by Simon Ser
parent 44e8451cd9
commit f5df956c18
3 changed files with 40 additions and 1 deletions

View file

@ -43,6 +43,8 @@ struct wlr_gles2_renderer {
bool KHR_debug;
bool OES_egl_image_external;
bool OES_egl_image;
bool EXT_texture_type_2_10_10_10_REV;
bool OES_texture_half_float_linear;
} exts;
struct {