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render/gles2: add a few 10-bit and FP16 formats
The half-float formats depend on GL_OES_texture_half_float_linear, not just the GL_OES_texture_half_float extension, because the latter does not include support for linear magni/minification filters. The new 2101010 and 16161616F formats are only available on little- endian builds, since their gl_types are larger than a byte and thus endianness dependent.
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3 changed files with 40 additions and 1 deletions
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@ -43,6 +43,8 @@ struct wlr_gles2_renderer {
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bool KHR_debug;
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bool OES_egl_image_external;
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bool OES_egl_image;
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bool EXT_texture_type_2_10_10_10_REV;
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bool OES_texture_half_float_linear;
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} exts;
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struct {
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