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Use wl_display_run and refactor example keyboards
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8ce9237c92
commit
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6 changed files with 6 additions and 51 deletions
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@ -54,15 +54,6 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
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wlr_renderer_end(sample->renderer);
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}
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static void handle_keyboard_key(struct keyboard_state *kbstate,
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xkb_keysym_t sym, enum wlr_key_state key_state) {
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if (sym == XKB_KEY_Escape) {
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kbstate->compositor->exit = true;
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} else if (key_state == WLR_KEY_PRESSED && sym >= XKB_KEY_F1 && sym <= XKB_KEY_F12) {
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wlr_session_change_vt(kbstate->compositor->session, sym - XKB_KEY_F1 + 1);
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}
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}
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static void handle_touch_down(struct touch_state *tstate, int32_t slot,
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double x, double y, double width, double height) {
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struct sample_state *sample = tstate->compositor->data;
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@ -104,7 +95,6 @@ int main(int argc, char *argv[]) {
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struct compositor_state compositor = { 0,
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.data = &state,
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.output_frame_cb = handle_output_frame,
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.keyboard_key_cb = handle_keyboard_key,
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.touch_down_cb = handle_touch_down,
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.touch_up_cb = handle_touch_up,
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.touch_motion_cb = handle_touch_motion,
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