Use wl_display_run and refactor example keyboards

This commit is contained in:
Drew DeVault 2017-06-22 11:15:59 -04:00
parent 8ce9237c92
commit f5423a51b5
6 changed files with 6 additions and 51 deletions

View file

@ -47,15 +47,6 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
wlr_renderer_end(sample->renderer);
}
static void handle_keyboard_key(struct keyboard_state *kbstate,
xkb_keysym_t sym, enum wlr_key_state key_state) {
if (sym == XKB_KEY_Escape) {
kbstate->compositor->exit = true;
} else if (key_state == WLR_KEY_PRESSED && sym >= XKB_KEY_F1 && sym <= XKB_KEY_F12) {
wlr_session_change_vt(kbstate->compositor->session, sym - XKB_KEY_F1 + 1);
}
}
static void handle_pointer_motion(struct pointer_state *pstate,
double d_x, double d_y) {
struct sample_state *state = pstate->compositor->data;
@ -117,7 +108,6 @@ int main(int argc, char *argv[]) {
compositor.data = &state;
compositor.output_add_cb = handle_output_add;
compositor.output_frame_cb = handle_output_frame;
compositor.keyboard_key_cb = handle_keyboard_key;
compositor.pointer_motion_cb = handle_pointer_motion;
compositor.pointer_button_cb = handle_pointer_button;
compositor.pointer_axis_cb = handle_pointer_axis;