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Merge branch 'vulkan-alpha-blend' into 'master'
[RFC] vulkan: compensate alpha to better match perceptual blend intent See merge request wlroots/wlroots!4634
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commit
f4cfc79a6d
3 changed files with 81 additions and 8 deletions
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@ -63,10 +63,6 @@ static float color_to_linear(float non_linear) {
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non_linear / 12.92;
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}
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static float color_to_linear_premult(float non_linear, float alpha) {
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return (alpha == 0) ? 0 : color_to_linear(non_linear / alpha) * alpha;
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}
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static void mat3_to_mat4(const float mat3[9], float mat4[4][4]) {
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memset(mat4, 0, sizeof(float) * 16);
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mat4[0][0] = mat3[0];
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@ -586,11 +582,27 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
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// space and expects in inputs in linear space since it outputs
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// colors in linear space as well (and vulkan then automatically
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// does the conversion for out sRGB render targets).
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struct wlr_render_color srgb = options->color;
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// Un-premultiply sRGB values
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if (srgb.a != 0) {
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srgb.r /= srgb.a;
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srgb.g /= srgb.a;
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srgb.b /= srgb.a;
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}
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// Estimate perceptual lightness from sRGB values
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float v = (srgb.r + srgb.g + srgb.b) / 3;
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// Adjust alpha to make dark semi-transparent overlays a bit more
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// opaque, better matching perceptual intent compared to simple
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// linear blending (see README-alpha-blend for a longer discussion)
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float new_a = ((v - 0.5f) * srgb.a * srgb.a + srgb.a) / (v + 0.5f);
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float linear_color[] = {
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color_to_linear_premult(options->color.r, options->color.a),
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color_to_linear_premult(options->color.g, options->color.a),
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color_to_linear_premult(options->color.b, options->color.a),
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options->color.a, // no conversion for alpha
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color_to_linear(srgb.r) * new_a,
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color_to_linear(srgb.g) * new_a,
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color_to_linear(srgb.b) * new_a,
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new_a,
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};
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pixman_region32_t clip;
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