Fix surface transforms

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emersion 2017-11-30 23:58:12 +01:00
parent 779cccf8b4
commit f4754ad1a2
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4 changed files with 36 additions and 0 deletions

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@ -63,10 +63,25 @@ static void render_surface(struct wlr_surface *surface,
float scale[16];
wlr_matrix_scale(&scale, render_width, render_height, 1);
float translate_mdr[16];
wlr_matrix_translate(&translate_mdr, 0.5, 0.5, 0);
float surface_transform[16];
wlr_matrix_transform(surface_transform,
wlr_output_transform_invert(surface->current->transform)); // TODO
float translate_mdr2[16];
wlr_matrix_translate(&translate_mdr2, -0.5, -0.5, 0);
float transform[16];
wlr_matrix_mul(&translate_origin, &rotate, &transform);
wlr_matrix_mul(&transform, &translate_center, &transform);
wlr_matrix_mul(&transform, &scale, &transform);
wlr_matrix_mul(&transform, &translate_mdr, &transform);
wlr_matrix_mul(&transform, &surface_transform, &transform);
wlr_matrix_mul(&transform, &translate_mdr2, &transform);
wlr_matrix_mul(&wlr_output->transform_matrix, &transform, &matrix);
wlr_render_with_matrix(desktop->server->renderer, surface->texture,