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render, render/vulkan: add primaries to wlr_buffer_pass_options
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3 changed files with 39 additions and 5 deletions
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@ -7,6 +7,7 @@
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#include <vulkan/vulkan.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/render/wlr_texture.h>
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#include <wlr/render/color.h>
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#include <wlr/render/drm_format_set.h>
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#include <wlr/render/interface.h>
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#include <wlr/util/addon.h>
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@ -390,6 +391,9 @@ struct wlr_vk_render_pass {
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bool srgb_pathway; // if false, rendering via intermediate blending buffer
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struct wlr_color_transform *color_transform;
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bool has_primaries;
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struct wlr_color_primaries primaries;
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struct wlr_drm_syncobj_timeline *signal_timeline;
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uint64_t signal_point;
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@ -33,6 +33,8 @@ struct wlr_buffer_pass_options {
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/* Color transform to apply to the output of the render pass,
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* leave NULL to indicate sRGB/no custom transform */
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struct wlr_color_transform *color_transform;
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/** Primaries describing the color volume of the destination buffer */
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const struct wlr_color_primaries *primaries;
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/* Signal a timeline synchronization point when the render pass completes.
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*
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