wlr renderer/texture: rename init to create when it does alloc

This commit is contained in:
Dominique Martinet 2017-08-19 08:10:39 +02:00
parent 12782eabfe
commit f24b3df980
15 changed files with 24 additions and 24 deletions

View file

@ -143,11 +143,11 @@ static void wlr_gles2_end(struct wlr_renderer *renderer) {
// no-op
}
static struct wlr_texture *wlr_gles2_texture_init(
static struct wlr_texture *wlr_gles2_texture_create(
struct wlr_renderer *_renderer) {
struct wlr_gles2_renderer *renderer =
(struct wlr_gles2_renderer *)_renderer;
return gles2_texture_init(renderer->egl);
return gles2_texture_create(renderer->egl);
}
static void draw_quad() {
@ -231,7 +231,7 @@ static bool wlr_gles2_buffer_is_drm(struct wlr_renderer *_renderer,
static struct wlr_renderer_impl wlr_renderer_impl = {
.begin = wlr_gles2_begin,
.end = wlr_gles2_end,
.texture_init = wlr_gles2_texture_init,
.texture_create = wlr_gles2_texture_create,
.render_with_matrix = wlr_gles2_render_texture,
.render_quad = wlr_gles2_render_quad,
.render_ellipse = wlr_gles2_render_ellipse,
@ -239,7 +239,7 @@ static struct wlr_renderer_impl wlr_renderer_impl = {
.buffer_is_drm = wlr_gles2_buffer_is_drm,
};
struct wlr_renderer *wlr_gles2_renderer_init(struct wlr_backend *backend) {
struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_backend *backend) {
init_globals();
struct wlr_gles2_renderer *renderer;
if (!(renderer = calloc(1, sizeof(struct wlr_gles2_renderer)))) {

View file

@ -276,7 +276,7 @@ static struct wlr_texture_impl wlr_texture_impl = {
.destroy = gles2_texture_destroy,
};
struct wlr_texture *gles2_texture_init(struct wlr_egl *egl) {
struct wlr_texture *gles2_texture_create(struct wlr_egl *egl) {
struct wlr_gles2_texture *texture;
if (!(texture = calloc(1, sizeof(struct wlr_gles2_texture)))) {
return NULL;

View file

@ -23,8 +23,8 @@ void wlr_renderer_end(struct wlr_renderer *r) {
r->impl->end(r);
}
struct wlr_texture *wlr_render_texture_init(struct wlr_renderer *r) {
return r->impl->texture_init(r);
struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r) {
return r->impl->texture_create(r);
}
bool wlr_render_with_matrix(struct wlr_renderer *r,