wlr renderer/texture: rename init to create when it does alloc

This commit is contained in:
Dominique Martinet 2017-08-19 08:10:39 +02:00
parent 12782eabfe
commit f24b3df980
15 changed files with 24 additions and 24 deletions

View file

@ -4,6 +4,6 @@
#include <wlr/backend.h>
struct wlr_egl;
struct wlr_renderer *wlr_gles2_renderer_init(struct wlr_backend *backend);
struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_backend *backend);
#endif

View file

@ -14,7 +14,7 @@ struct wlr_renderer {
struct wlr_renderer_impl {
void (*begin)(struct wlr_renderer *renderer, struct wlr_output *output);
void (*end)(struct wlr_renderer *renderer);
struct wlr_texture *(*texture_init)(struct wlr_renderer *renderer);
struct wlr_texture *(*texture_create)(struct wlr_renderer *renderer);
bool (*render_with_matrix)(struct wlr_renderer *renderer,
struct wlr_texture *texture, const float (*matrix)[16]);
void (*render_quad)(struct wlr_renderer *renderer,