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wlr renderer/texture: rename init to create when it does alloc
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12782eabfe
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15 changed files with 24 additions and 24 deletions
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@ -49,7 +49,7 @@ extern struct shaders shaders;
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const struct pixel_format *gl_format_for_wl_format(enum wl_shm_format fmt);
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struct wlr_texture *gles2_texture_init();
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struct wlr_texture *gles2_texture_create();
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extern const GLchar quad_vertex_src[];
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extern const GLchar quad_fragment_src[];
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@ -12,7 +12,7 @@ void wlr_renderer_end(struct wlr_renderer *r);
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/**
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* Requests a texture handle from this renderer.
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*/
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struct wlr_texture *wlr_render_texture_init(struct wlr_renderer *r);
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struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r);
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/**
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* Renders the requested texture using the provided matrix. A typical texture
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* rendering goes like so:
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@ -4,6 +4,6 @@
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#include <wlr/backend.h>
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struct wlr_egl;
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struct wlr_renderer *wlr_gles2_renderer_init(struct wlr_backend *backend);
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struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_backend *backend);
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#endif
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@ -14,7 +14,7 @@ struct wlr_renderer {
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struct wlr_renderer_impl {
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void (*begin)(struct wlr_renderer *renderer, struct wlr_output *output);
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void (*end)(struct wlr_renderer *renderer);
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struct wlr_texture *(*texture_init)(struct wlr_renderer *renderer);
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struct wlr_texture *(*texture_create)(struct wlr_renderer *renderer);
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bool (*render_with_matrix)(struct wlr_renderer *renderer,
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struct wlr_texture *texture, const float (*matrix)[16]);
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void (*render_quad)(struct wlr_renderer *renderer,
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