wlr renderer/texture: rename init to create when it does alloc

This commit is contained in:
Dominique Martinet 2017-08-19 08:10:39 +02:00
parent 12782eabfe
commit f24b3df980
15 changed files with 24 additions and 24 deletions

View file

@ -132,12 +132,12 @@ int main(int argc, char *argv[]) {
compositor.keyboard_key_cb = handle_keyboard_key;
compositor_init(&compositor);
state.renderer = wlr_gles2_renderer_init(compositor.backend);
state.renderer = wlr_gles2_renderer_create(compositor.backend);
if (!state.renderer) {
wlr_log(L_ERROR, "Could not start compositor, OOM");
exit(EXIT_FAILURE);
}
state.cat_texture = wlr_render_texture_init(state.renderer);
state.cat_texture = wlr_render_texture_create(state.renderer);
if (!state.cat_texture) {
wlr_log(L_ERROR, "Could not start compositor, OOM");
exit(EXIT_FAILURE);