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	surface: don't cache frame callback lists
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					 1 changed files with 8 additions and 5 deletions
				
			
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					@ -327,11 +327,6 @@ static void surface_state_move(struct wlr_surface_state *state,
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	if (next->committed & WLR_SURFACE_STATE_BUFFER_DAMAGE) {
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						if (next->committed & WLR_SURFACE_STATE_BUFFER_DAMAGE) {
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		pixman_region32_clear(&next->buffer_damage);
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							pixman_region32_clear(&next->buffer_damage);
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	}
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						}
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	if (next->committed & WLR_SURFACE_STATE_FRAME_CALLBACK_LIST) {
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		wl_list_insert_list(&state->frame_callback_list,
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			&next->frame_callback_list);
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		wl_list_init(&next->frame_callback_list);
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	}
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	next->committed = 0;
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						next->committed = 0;
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	next->cached_state_locks = 0;
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						next->cached_state_locks = 0;
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					@ -501,6 +496,14 @@ static void surface_commit_pending(struct wlr_surface *surface) {
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		surface->role->precommit(surface);
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							surface->role->precommit(surface);
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	}
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						}
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						// It doesn't to make sense to cache callback lists, so we always move
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						// them to the current state.
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						if (surface->pending.committed & WLR_SURFACE_STATE_FRAME_CALLBACK_LIST) {
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							wl_list_insert_list(&surface->current.frame_callback_list,
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								&surface->pending.frame_callback_list);
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							wl_list_init(&surface->pending.frame_callback_list);
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						}
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	if (surface->pending.cached_state_locks > 0 || !wl_list_empty(&surface->cached)) {
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						if (surface->pending.cached_state_locks > 0 || !wl_list_empty(&surface->cached)) {
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		surface_cache_pending(surface);
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							surface_cache_pending(surface);
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	} else {
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						} else {
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