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Implement destroying surfaces
Add a signal for wlr_surface destruction on the wlr_surface that compositors can listen to to remove the surface from their state. Implement a listener for this in the example wl_compositor to remove the surface from its internal list of surfaces. Destroy the surface in the compositor destroy_surface callback given when the surface resource was created. Add a reference to the surface resource to the wlr_surface so a compositor can find it in its list of resources upon wlr_resource destruction.
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4 changed files with 30 additions and 1 deletions
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@ -84,6 +84,7 @@ static void gles2_surface_bind(struct wlr_surface_state *surface) {
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}
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static void gles2_surface_destroy(struct wlr_surface_state *surface) {
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wl_signal_emit(&surface->wlr_surface->destroy_signal, surface->wlr_surface);
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GL_CALL(glDeleteTextures(1, &surface->tex_id));
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free(surface);
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}
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@ -100,5 +101,6 @@ struct wlr_surface *gles2_surface_init() {
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struct wlr_surface_state *state = calloc(sizeof(struct wlr_surface_state), 1);
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struct wlr_surface *surface = wlr_surface_init(state, &wlr_surface_impl);
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state->wlr_surface = surface;
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wl_signal_init(&surface->destroy_signal);
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return surface;
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}
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