Implement destroying surfaces

Add a signal for wlr_surface destruction on the wlr_surface that compositors
can listen to to remove the surface from their state.

Implement a listener for this in the example wl_compositor to remove the
surface from its internal list of surfaces.

Destroy the surface in the compositor destroy_surface callback given when the
surface resource was created.

Add a reference to the surface resource to the wlr_surface so a compositor can
find it in its list of resources upon wlr_resource destruction.
This commit is contained in:
Tony Crisci 2017-08-04 11:53:55 -04:00
parent 6610aa7ca7
commit effea557bb
4 changed files with 30 additions and 1 deletions

View file

@ -57,6 +57,8 @@ struct wlr_surface {
bool valid;
uint32_t format;
int width, height;
struct wl_signal destroy_signal;
struct wl_resource *resource;
};
/**