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Implement destroying surfaces
Add a signal for wlr_surface destruction on the wlr_surface that compositors can listen to to remove the surface from their state. Implement a listener for this in the example wl_compositor to remove the surface from its internal list of surfaces. Destroy the surface in the compositor destroy_surface callback given when the surface resource was created. Add a reference to the surface resource to the wlr_surface so a compositor can find it in its list of resources upon wlr_resource destruction.
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4 changed files with 30 additions and 1 deletions
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@ -57,6 +57,8 @@ struct wlr_surface {
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bool valid;
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uint32_t format;
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int width, height;
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struct wl_signal destroy_signal;
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struct wl_resource *resource;
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};
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/**
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