Implement destroying surfaces

Add a signal for wlr_surface destruction on the wlr_surface that compositors
can listen to to remove the surface from their state.

Implement a listener for this in the example wl_compositor to remove the
surface from its internal list of surfaces.

Destroy the surface in the compositor destroy_surface callback given when the
surface resource was created.

Add a reference to the surface resource to the wlr_surface so a compositor can
find it in its list of resources upon wlr_resource destruction.
This commit is contained in:
Tony Crisci 2017-08-04 11:53:55 -04:00
parent 6610aa7ca7
commit effea557bb
4 changed files with 30 additions and 1 deletions

View file

@ -8,6 +8,7 @@ struct wl_compositor_state {
struct wl_list wl_resources;
struct wlr_renderer *renderer;
struct wl_list surfaces;
struct wl_listener destroy_surface_listener;
};
void wl_compositor_init(struct wl_display *display,