mirror of
https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2026-04-18 06:47:31 -04:00
examples: switch to new frame scheduling
This commit is contained in:
parent
ea11856851
commit
ef710e3fd4
11 changed files with 57 additions and 15 deletions
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@ -9,6 +9,7 @@
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#include <wlr/backend.h>
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#include <wlr/backend.h>
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#include <wlr/render/allocator.h>
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#include <wlr/render/allocator.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/types/wlr_frame_scheduler.h>
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#include <wlr/types/wlr_output.h>
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#include <wlr/types/wlr_output.h>
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#include <wlr/types/wlr_scene.h>
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#include <wlr/types/wlr_scene.h>
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#include <wlr/util/log.h>
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#include <wlr/util/log.h>
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@ -104,10 +105,11 @@ static void server_handle_new_output(struct wl_listener *listener, void *data) {
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struct output *output = calloc(1, sizeof(struct output));
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struct output *output = calloc(1, sizeof(struct output));
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output->wlr = wlr_output;
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output->wlr = wlr_output;
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output->server = server;
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output->server = server;
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output->frame.notify = output_handle_frame;
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wl_signal_add(&wlr_output->events.frame, &output->frame);
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output->scene_output = wlr_scene_output_create(server->scene, wlr_output);
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output->scene_output = wlr_scene_output_create(server->scene, wlr_output);
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output->scene_output->frame_scheduler = wlr_frame_scheduler_autocreate(wlr_output);
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output->frame.notify = output_handle_frame;
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wl_signal_add(&output->scene_output->frame_scheduler->frame, &output->frame);
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struct wlr_output_state state;
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struct wlr_output_state state;
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wlr_output_state_init(&state);
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wlr_output_state_init(&state);
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@ -10,6 +10,7 @@
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#include <wlr/render/allocator.h>
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#include <wlr/render/allocator.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/types/wlr_compositor.h>
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#include <wlr/types/wlr_compositor.h>
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#include <wlr/types/wlr_frame_scheduler.h>
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#include <wlr/types/wlr_fullscreen_shell_v1.h>
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#include <wlr/types/wlr_fullscreen_shell_v1.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/types/wlr_output_layout.h>
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#include <wlr/types/wlr_output_layout.h>
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@ -39,6 +40,7 @@ struct fullscreen_output {
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struct wl_list link;
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struct wl_list link;
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struct fullscreen_server *server;
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struct fullscreen_server *server;
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struct wlr_output *wlr_output;
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struct wlr_output *wlr_output;
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struct wlr_frame_scheduler *frame_scheduler;
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struct wlr_surface *surface;
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struct wlr_surface *surface;
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struct wl_listener surface_destroy;
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struct wl_listener surface_destroy;
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@ -158,10 +160,12 @@ static void server_handle_new_output(struct wl_listener *listener, void *data) {
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calloc(1, sizeof(struct fullscreen_output));
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calloc(1, sizeof(struct fullscreen_output));
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output->wlr_output = wlr_output;
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output->wlr_output = wlr_output;
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output->server = server;
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output->server = server;
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output->frame.notify = output_handle_frame;
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wl_signal_add(&wlr_output->events.frame, &output->frame);
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wl_list_insert(&server->outputs, &output->link);
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wl_list_insert(&server->outputs, &output->link);
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output->frame_scheduler = wlr_frame_scheduler_autocreate(wlr_output);
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output->frame.notify = output_handle_frame;
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wl_signal_add(&output->frame_scheduler->frame, &output->frame);
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wlr_output_layout_add_auto(server->output_layout, wlr_output);
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wlr_output_layout_add_auto(server->output_layout, wlr_output);
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wlr_output_create_global(wlr_output);
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wlr_output_create_global(wlr_output);
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@ -11,6 +11,7 @@
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/types/wlr_compositor.h>
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#include <wlr/types/wlr_compositor.h>
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#include <wlr/types/wlr_drm.h>
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#include <wlr/types/wlr_drm.h>
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#include <wlr/types/wlr_frame_scheduler.h>
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#include <wlr/types/wlr_linux_dmabuf_v1.h>
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#include <wlr/types/wlr_linux_dmabuf_v1.h>
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#include <wlr/types/wlr_output.h>
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#include <wlr/types/wlr_output.h>
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#include <wlr/types/wlr_output_layer.h>
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#include <wlr/types/wlr_output_layer.h>
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@ -57,6 +58,7 @@ struct output {
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struct wl_list link;
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struct wl_list link;
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struct server *server;
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struct server *server;
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struct wlr_output *wlr_output;
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struct wlr_output *wlr_output;
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struct wlr_frame_scheduler *frame_scheduler;
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struct wl_list surfaces;
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struct wl_list surfaces;
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struct wl_listener frame;
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struct wl_listener frame;
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@ -170,10 +172,12 @@ static void server_handle_new_output(struct wl_listener *listener, void *data) {
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output->wlr_output = wlr_output;
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output->wlr_output = wlr_output;
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output->server = server;
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output->server = server;
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wl_list_init(&output->surfaces);
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wl_list_init(&output->surfaces);
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output->frame.notify = output_handle_frame;
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wl_signal_add(&wlr_output->events.frame, &output->frame);
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wl_list_insert(&server->outputs, &output->link);
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wl_list_insert(&server->outputs, &output->link);
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output->frame_scheduler = wlr_frame_scheduler_autocreate(wlr_output);
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output->frame.notify = output_handle_frame;
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wl_signal_add(&output->frame_scheduler->frame, &output->frame);
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struct wlr_output_state state;
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struct wlr_output_state state;
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wlr_output_state_init(&state);
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wlr_output_state_init(&state);
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wlr_output_state_set_enabled(&state, true);
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wlr_output_state_set_enabled(&state, true);
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@ -13,6 +13,7 @@
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#include <wlr/backend/session.h>
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#include <wlr/backend/session.h>
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#include <wlr/render/allocator.h>
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#include <wlr/render/allocator.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/types/wlr_frame_scheduler.h>
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#include <wlr/types/wlr_keyboard.h>
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#include <wlr/types/wlr_keyboard.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/types/wlr_input_device.h>
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#include <wlr/types/wlr_input_device.h>
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@ -39,6 +40,7 @@ struct sample_state {
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struct sample_output {
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struct sample_output {
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struct sample_state *sample;
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struct sample_state *sample;
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struct wlr_output *output;
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struct wlr_output *output;
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struct wlr_frame_scheduler *frame_scheduler;
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struct wl_listener frame;
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struct wl_listener frame;
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struct wl_listener destroy;
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struct wl_listener destroy;
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};
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};
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@ -172,7 +174,8 @@ static void new_output_notify(struct wl_listener *listener, void *data) {
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wlr_output_layout_add_auto(sample->layout, output);
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wlr_output_layout_add_auto(sample->layout, output);
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sample_output->output = output;
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sample_output->output = output;
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sample_output->sample = sample;
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sample_output->sample = sample;
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wl_signal_add(&output->events.frame, &sample_output->frame);
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sample_output->frame_scheduler = wlr_frame_scheduler_autocreate(output);
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wl_signal_add(&sample_output->frame_scheduler->frame, &sample_output->frame);
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sample_output->frame.notify = output_frame_notify;
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sample_output->frame.notify = output_frame_notify;
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wl_signal_add(&output->events.destroy, &sample_output->destroy);
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wl_signal_add(&output->events.destroy, &sample_output->destroy);
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sample_output->destroy.notify = output_remove_notify;
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sample_output->destroy.notify = output_remove_notify;
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@ -12,6 +12,7 @@
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#include <wlr/render/allocator.h>
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#include <wlr/render/allocator.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/types/wlr_cursor.h>
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#include <wlr/types/wlr_cursor.h>
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#include <wlr/types/wlr_frame_scheduler.h>
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#include <wlr/types/wlr_keyboard.h>
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#include <wlr/types/wlr_keyboard.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/types/wlr_output_layout.h>
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#include <wlr/types/wlr_output_layout.h>
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@ -64,6 +65,7 @@ struct touch_point {
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struct sample_output {
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struct sample_output {
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struct sample_state *state;
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struct sample_state *state;
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struct wlr_output *output;
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struct wlr_output *output;
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struct wlr_frame_scheduler *frame_scheduler;
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struct wl_listener frame;
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struct wl_listener frame;
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struct wl_listener destroy;
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struct wl_listener destroy;
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};
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};
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@ -269,7 +271,8 @@ static void new_output_notify(struct wl_listener *listener, void *data) {
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struct sample_output *sample_output = calloc(1, sizeof(struct sample_output));
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struct sample_output *sample_output = calloc(1, sizeof(struct sample_output));
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sample_output->output = output;
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sample_output->output = output;
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sample_output->state = sample;
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sample_output->state = sample;
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wl_signal_add(&output->events.frame, &sample_output->frame);
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sample_output->frame_scheduler = wlr_frame_scheduler_autocreate(output);
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wl_signal_add(&sample_output->frame_scheduler->frame, &sample_output->frame);
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sample_output->frame.notify = output_frame_notify;
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sample_output->frame.notify = output_frame_notify;
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wl_signal_add(&output->events.destroy, &sample_output->destroy);
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wl_signal_add(&output->events.destroy, &sample_output->destroy);
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sample_output->destroy.notify = output_remove_notify;
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sample_output->destroy.notify = output_remove_notify;
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@ -12,6 +12,7 @@
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#include <wlr/backend.h>
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#include <wlr/backend.h>
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#include <wlr/render/allocator.h>
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#include <wlr/render/allocator.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/types/wlr_frame_scheduler.h>
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#include <wlr/types/wlr_keyboard.h>
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#include <wlr/types/wlr_keyboard.h>
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#include <wlr/types/wlr_output.h>
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#include <wlr/types/wlr_output.h>
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#include <wlr/types/wlr_input_device.h>
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#include <wlr/types/wlr_input_device.h>
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@ -35,6 +36,7 @@ struct sample_state {
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struct sample_output {
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struct sample_output {
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struct sample_state *sample;
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struct sample_state *sample;
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struct wlr_output *output;
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struct wlr_output *output;
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struct wlr_frame_scheduler *frame_scheduler;
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struct wl_listener frame;
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struct wl_listener frame;
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struct wl_listener destroy;
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struct wl_listener destroy;
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float x_offs, y_offs;
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float x_offs, y_offs;
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@ -125,7 +127,8 @@ static void new_output_notify(struct wl_listener *listener, void *data) {
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sample_output->output = output;
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sample_output->output = output;
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sample_output->sample = sample;
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sample_output->sample = sample;
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wl_signal_add(&output->events.frame, &sample_output->frame);
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sample_output->frame_scheduler = wlr_frame_scheduler_autocreate(output);
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wl_signal_add(&sample_output->frame_scheduler->frame, &sample_output->frame);
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sample_output->frame.notify = output_frame_notify;
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sample_output->frame.notify = output_frame_notify;
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wl_signal_add(&output->events.destroy, &sample_output->destroy);
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wl_signal_add(&output->events.destroy, &sample_output->destroy);
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sample_output->destroy.notify = output_remove_notify;
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sample_output->destroy.notify = output_remove_notify;
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@ -11,6 +11,7 @@
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#include <wlr/render/allocator.h>
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#include <wlr/render/allocator.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/types/wlr_compositor.h>
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#include <wlr/types/wlr_compositor.h>
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#include <wlr/types/wlr_frame_scheduler.h>
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#include <wlr/types/wlr_output.h>
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#include <wlr/types/wlr_output.h>
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#include <wlr/types/wlr_scene.h>
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#include <wlr/types/wlr_scene.h>
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#include <wlr/types/wlr_xdg_shell.h>
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#include <wlr/types/wlr_xdg_shell.h>
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calloc(1, sizeof(struct output));
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calloc(1, sizeof(struct output));
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output->wlr = wlr_output;
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output->wlr = wlr_output;
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output->server = server;
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output->server = server;
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output->frame.notify = output_handle_frame;
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wl_signal_add(&wlr_output->events.frame, &output->frame);
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output->scene_output = wlr_scene_output_create(server->scene, wlr_output);
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output->scene_output = wlr_scene_output_create(server->scene, wlr_output);
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output->scene_output->frame_scheduler = wlr_frame_scheduler_autocreate(wlr_output);
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output->frame.notify = output_handle_frame;
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wl_signal_add(&output->scene_output->frame_scheduler->frame, &output->frame);
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struct wlr_output_state state;
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struct wlr_output_state state;
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wlr_output_state_init(&state);
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wlr_output_state_init(&state);
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#include <wlr/backend/session.h>
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#include <wlr/backend/session.h>
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#include <wlr/render/allocator.h>
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#include <wlr/render/allocator.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/types/wlr_frame_scheduler.h>
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#include <wlr/types/wlr_output.h>
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#include <wlr/types/wlr_output.h>
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#include <wlr/types/wlr_input_device.h>
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#include <wlr/types/wlr_input_device.h>
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#include <wlr/types/wlr_keyboard.h>
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#include <wlr/types/wlr_keyboard.h>
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@ -29,6 +30,7 @@ struct sample_state {
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struct sample_output {
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struct sample_output {
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struct sample_state *sample;
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struct sample_state *sample;
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struct wlr_output *output;
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struct wlr_output *output;
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struct wlr_frame_scheduler *frame_scheduler;
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struct wl_listener frame;
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struct wl_listener frame;
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struct wl_listener destroy;
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struct wl_listener destroy;
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};
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};
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calloc(1, sizeof(struct sample_output));
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calloc(1, sizeof(struct sample_output));
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sample_output->output = output;
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sample_output->output = output;
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sample_output->sample = sample;
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sample_output->sample = sample;
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wl_signal_add(&output->events.frame, &sample_output->frame);
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sample_output->frame_scheduler = wlr_frame_scheduler_autocreate(output);
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wl_signal_add(&sample_output->frame_scheduler->frame, &sample_output->frame);
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sample_output->frame.notify = output_frame_notify;
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sample_output->frame.notify = output_frame_notify;
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wl_signal_add(&output->events.destroy, &sample_output->destroy);
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wl_signal_add(&output->events.destroy, &sample_output->destroy);
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sample_output->destroy.notify = output_remove_notify;
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sample_output->destroy.notify = output_remove_notify;
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@ -10,6 +10,7 @@
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#include <wlr/backend/session.h>
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#include <wlr/backend/session.h>
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#include <wlr/render/allocator.h>
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#include <wlr/render/allocator.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/types/wlr_frame_scheduler.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/types/wlr_output.h>
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#include <wlr/types/wlr_output.h>
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#include <wlr/types/wlr_input_device.h>
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#include <wlr/types/wlr_input_device.h>
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@ -66,6 +67,7 @@ struct tablet_pad_state {
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struct sample_output {
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struct sample_output {
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struct sample_state *sample;
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struct sample_state *sample;
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struct wlr_output *output;
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struct wlr_output *output;
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struct wlr_frame_scheduler *frame_scheduler;
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struct wl_listener frame;
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struct wl_listener frame;
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struct wl_listener destroy;
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struct wl_listener destroy;
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};
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};
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@ -273,7 +275,9 @@ static void new_output_notify(struct wl_listener *listener, void *data) {
|
||||||
struct sample_output *sample_output = calloc(1, sizeof(struct sample_output));
|
struct sample_output *sample_output = calloc(1, sizeof(struct sample_output));
|
||||||
sample_output->output = output;
|
sample_output->output = output;
|
||||||
sample_output->sample = sample;
|
sample_output->sample = sample;
|
||||||
wl_signal_add(&output->events.frame, &sample_output->frame);
|
|
||||||
|
sample_output->frame_scheduler = wlr_frame_scheduler_autocreate(output);
|
||||||
|
wl_signal_add(&sample_output->frame_scheduler->frame, &sample_output->frame);
|
||||||
sample_output->frame.notify = output_frame_notify;
|
sample_output->frame.notify = output_frame_notify;
|
||||||
wl_signal_add(&output->events.destroy, &sample_output->destroy);
|
wl_signal_add(&output->events.destroy, &sample_output->destroy);
|
||||||
sample_output->destroy.notify = output_remove_notify;
|
sample_output->destroy.notify = output_remove_notify;
|
||||||
|
|
|
||||||
|
|
@ -12,6 +12,7 @@
|
||||||
#include <wlr/backend/session.h>
|
#include <wlr/backend/session.h>
|
||||||
#include <wlr/render/allocator.h>
|
#include <wlr/render/allocator.h>
|
||||||
#include <wlr/render/wlr_renderer.h>
|
#include <wlr/render/wlr_renderer.h>
|
||||||
|
#include <wlr/types/wlr_frame_scheduler.h>
|
||||||
#include <wlr/types/wlr_output.h>
|
#include <wlr/types/wlr_output.h>
|
||||||
#include <wlr/types/wlr_input_device.h>
|
#include <wlr/types/wlr_input_device.h>
|
||||||
#include <wlr/types/wlr_keyboard.h>
|
#include <wlr/types/wlr_keyboard.h>
|
||||||
|
|
@ -54,6 +55,7 @@ struct touch_state {
|
||||||
struct sample_output {
|
struct sample_output {
|
||||||
struct sample_state *sample;
|
struct sample_state *sample;
|
||||||
struct wlr_output *output;
|
struct wlr_output *output;
|
||||||
|
struct wlr_frame_scheduler *frame_scheduler;
|
||||||
struct wl_listener frame;
|
struct wl_listener frame;
|
||||||
struct wl_listener destroy;
|
struct wl_listener destroy;
|
||||||
};
|
};
|
||||||
|
|
@ -178,7 +180,9 @@ static void new_output_notify(struct wl_listener *listener, void *data) {
|
||||||
struct sample_output *sample_output = calloc(1, sizeof(struct sample_output));
|
struct sample_output *sample_output = calloc(1, sizeof(struct sample_output));
|
||||||
sample_output->output = output;
|
sample_output->output = output;
|
||||||
sample_output->sample = sample;
|
sample_output->sample = sample;
|
||||||
wl_signal_add(&output->events.frame, &sample_output->frame);
|
|
||||||
|
sample_output->frame_scheduler = wlr_frame_scheduler_autocreate(output);
|
||||||
|
wl_signal_add(&sample_output->frame_scheduler->frame, &sample_output->frame);
|
||||||
sample_output->frame.notify = output_frame_notify;
|
sample_output->frame.notify = output_frame_notify;
|
||||||
wl_signal_add(&output->events.destroy, &sample_output->destroy);
|
wl_signal_add(&output->events.destroy, &sample_output->destroy);
|
||||||
sample_output->destroy.notify = output_remove_notify;
|
sample_output->destroy.notify = output_remove_notify;
|
||||||
|
|
|
||||||
|
|
@ -13,6 +13,7 @@
|
||||||
#include <wlr/types/wlr_cursor.h>
|
#include <wlr/types/wlr_cursor.h>
|
||||||
#include <wlr/types/wlr_compositor.h>
|
#include <wlr/types/wlr_compositor.h>
|
||||||
#include <wlr/types/wlr_data_device.h>
|
#include <wlr/types/wlr_data_device.h>
|
||||||
|
#include <wlr/types/wlr_frame_scheduler.h>
|
||||||
#include <wlr/types/wlr_input_device.h>
|
#include <wlr/types/wlr_input_device.h>
|
||||||
#include <wlr/types/wlr_keyboard.h>
|
#include <wlr/types/wlr_keyboard.h>
|
||||||
#include <wlr/types/wlr_output.h>
|
#include <wlr/types/wlr_output.h>
|
||||||
|
|
@ -72,6 +73,7 @@ struct tinywl_output {
|
||||||
struct wl_list link;
|
struct wl_list link;
|
||||||
struct tinywl_server *server;
|
struct tinywl_server *server;
|
||||||
struct wlr_output *wlr_output;
|
struct wlr_output *wlr_output;
|
||||||
|
struct wlr_frame_scheduler *frame_scheduler;
|
||||||
struct wl_listener frame;
|
struct wl_listener frame;
|
||||||
struct wl_listener request_state;
|
struct wl_listener request_state;
|
||||||
struct wl_listener destroy;
|
struct wl_listener destroy;
|
||||||
|
|
@ -621,9 +623,12 @@ static void server_new_output(struct wl_listener *listener, void *data) {
|
||||||
output->wlr_output = wlr_output;
|
output->wlr_output = wlr_output;
|
||||||
output->server = server;
|
output->server = server;
|
||||||
|
|
||||||
|
/* Creates a frame scheduler, which is responsible for telling us when to render. */
|
||||||
|
output->frame_scheduler = wlr_frame_scheduler_autocreate(wlr_output);
|
||||||
|
|
||||||
/* Sets up a listener for the frame event. */
|
/* Sets up a listener for the frame event. */
|
||||||
output->frame.notify = output_frame;
|
output->frame.notify = output_frame;
|
||||||
wl_signal_add(&wlr_output->events.frame, &output->frame);
|
wl_signal_add(&output->frame_scheduler->frame, &output->frame);
|
||||||
|
|
||||||
/* Sets up a listener for the state request event. */
|
/* Sets up a listener for the state request event. */
|
||||||
output->request_state.notify = output_request_state;
|
output->request_state.notify = output_request_state;
|
||||||
|
|
@ -645,6 +650,10 @@ static void server_new_output(struct wl_listener *listener, void *data) {
|
||||||
* output (such as DPI, scale factor, manufacturer, etc).
|
* output (such as DPI, scale factor, manufacturer, etc).
|
||||||
*/
|
*/
|
||||||
wlr_output_layout_add_auto(server->output_layout, wlr_output);
|
wlr_output_layout_add_auto(server->output_layout, wlr_output);
|
||||||
|
|
||||||
|
/* Make the scene aware of the frame scheduler so that it can trigger frames. */
|
||||||
|
struct wlr_scene_output *scene_output = wlr_scene_get_scene_output(server->scene, wlr_output);
|
||||||
|
scene_output->frame_scheduler = output->frame_scheduler;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void xdg_toplevel_map(struct wl_listener *listener, void *data) {
|
static void xdg_toplevel_map(struct wl_listener *listener, void *data) {
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue