Use wl_signal_emit_mutable

This commit is contained in:
Alexander Orzechowski 2022-08-18 07:16:16 -04:00
parent 013f121f45
commit ef4baea0e2
91 changed files with 365 additions and 456 deletions

View file

@ -18,7 +18,6 @@
#include <wlr/util/log.h>
#include "backend/wayland.h"
#include "util/signal.h"
#include "util/time.h"
static void keyboard_handle_keymap(void *data, struct wl_keyboard *wl_keyboard,
@ -113,7 +112,7 @@ void init_seat_keyboard(struct wlr_wl_seat *seat) {
wl_keyboard_add_listener(seat->wl_keyboard, &keyboard_listener,
&seat->wlr_keyboard);
wlr_signal_emit_safe(&seat->backend->backend.events.new_input,
wl_signal_emit_mutable(&seat->backend->backend.events.new_input,
&seat->wlr_keyboard.base);
}
@ -148,7 +147,7 @@ static void touch_handle_down(void *data, struct wl_touch *wl_touch,
.touch_id = id,
};
touch_coordinates_to_absolute(seat, x, y, &event.x, &event.y);
wlr_signal_emit_safe(&touch->events.down, &event);
wl_signal_emit_mutable(&touch->events.down, &event);
}
static void touch_handle_up(void *data, struct wl_touch *wl_touch,
@ -161,7 +160,7 @@ static void touch_handle_up(void *data, struct wl_touch *wl_touch,
.time_msec = time,
.touch_id = id,
};
wlr_signal_emit_safe(&touch->events.up, &event);
wl_signal_emit_mutable(&touch->events.up, &event);
}
static void touch_handle_motion(void *data, struct wl_touch *wl_touch,
@ -176,12 +175,12 @@ static void touch_handle_motion(void *data, struct wl_touch *wl_touch,
};
touch_coordinates_to_absolute(seat, x, y, &event.x, &event.y);
wlr_signal_emit_safe(&touch->events.motion, &event);
wl_signal_emit_mutable(&touch->events.motion, &event);
}
static void touch_handle_frame(void *data, struct wl_touch *wl_touch) {
struct wlr_wl_seat *seat = data;
wlr_signal_emit_safe(&seat->wlr_touch.events.frame, NULL);
wl_signal_emit_mutable(&seat->wlr_touch.events.frame, NULL);
}
static void touch_handle_cancel(void *data, struct wl_touch *wl_touch) {
@ -228,7 +227,7 @@ void init_seat_touch(struct wlr_wl_seat *seat) {
}
wl_touch_add_listener(seat->wl_touch, &touch_listener, seat);
wlr_signal_emit_safe(&seat->backend->backend.events.new_input,
wl_signal_emit_mutable(&seat->backend->backend.events.new_input,
&seat->wlr_touch.base);
}