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render: add support for clearing render passes
introduces a new `wlr_render_pass_clear` function, allowing render passes to be cleared with a solid color.
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8 changed files with 120 additions and 8 deletions
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@ -268,9 +268,8 @@ static struct wlr_buffer *render_cursor_buffer(struct wlr_output_cursor *cursor)
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enum wl_output_transform transform = wlr_output_transform_invert(cursor->transform);
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transform = wlr_output_transform_compose(transform, output->transform);
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wlr_render_pass_add_rect(pass, &(struct wlr_render_rect_options){
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.box = { .width = buffer->width, .height = buffer->height },
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.blend_mode = WLR_RENDER_BLEND_MODE_NONE,
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wlr_render_pass_clear(pass, &(struct wlr_render_clear_options){
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.color = { 0, 0, 0, 0 },
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});
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wlr_render_pass_add_texture(pass, &(struct wlr_render_texture_options){
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.texture = texture,
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@ -535,4 +534,4 @@ bool output_cursor_refresh_color_transform(struct wlr_output_cursor *output_curs
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wlr_color_transform_unref(transforms[0]);
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wlr_color_transform_unref(transforms[1]);
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return output_cursor->color_transform != NULL;
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}
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}
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@ -63,9 +63,8 @@ static struct wlr_buffer *output_acquire_empty_buffer(struct wlr_output *output,
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return NULL;
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}
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wlr_render_pass_add_rect(pass, &(struct wlr_render_rect_options){
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wlr_render_pass_clear(pass, &(struct wlr_render_clear_options){
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.color = { 0, 0, 0, 0 },
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.blend_mode = WLR_RENDER_BLEND_MODE_NONE,
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});
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if (!wlr_render_pass_submit(pass)) {
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