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wlr_scene: Only do disable cleanup when explicit damage is given
We don't want to iterate the subtree for trivial update scenarios. We only care when a scene is reparented or disabled in which both cases provides us with explicit damage
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1 changed files with 2 additions and 2 deletions
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@ -703,9 +703,9 @@ static void scene_node_update(struct wlr_scene_node *node,
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int x, y;
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int x, y;
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if (!wlr_scene_node_coords(node, &x, &y)) {
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if (!wlr_scene_node_coords(node, &x, &y)) {
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scene_node_cleanup_when_disabled(node, scene->restack_xwayland_surfaces, &scene->outputs);
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if (damage) {
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if (damage) {
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scene_node_cleanup_when_disabled(node, scene->restack_xwayland_surfaces, &scene->outputs);
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scene_update_region(scene, damage);
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scene_update_region(scene, damage);
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scene_damage_outputs(scene, damage);
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scene_damage_outputs(scene, damage);
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pixman_region32_fini(damage);
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pixman_region32_fini(damage);
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