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	scene: try to import buffers as textures before rendering
The wlroots APIs currently don't allow importing/uploading a buffer
during rendering operations. Scene-graph buffer nodes need to turn
their wlr_buffer into a wlr_texture at some point. It's not always
possible to do so at wlr_scene_buffer creation time because the
scene-graph may have zero outputs at this point, thus no way to
grab a wlr_renderer.
Instead, add scene-graph buffers to a pending list and try to import
them in wlr_scene_output_commit.
References: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3354
(cherry picked from commit 3db1bcbe64)
			
			
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					 2 changed files with 18 additions and 0 deletions
				
			
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					@ -68,6 +68,9 @@ struct wlr_scene {
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	// May be NULL
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						// May be NULL
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	struct wlr_presentation *presentation;
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						struct wlr_presentation *presentation;
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	struct wl_listener presentation_destroy;
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						struct wl_listener presentation_destroy;
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						// List of buffers which need to be imported as textures
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						struct wl_list pending_buffers; // wlr_scene_buffer.pending_link
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};
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					};
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/** A sub-tree in the scene-graph. */
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					/** A sub-tree in the scene-graph. */
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					@ -114,6 +117,7 @@ struct wlr_scene_buffer {
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	struct wlr_fbox src_box;
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						struct wlr_fbox src_box;
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	int dst_width, dst_height;
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						int dst_width, dst_height;
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	enum wl_output_transform transform;
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						enum wl_output_transform transform;
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						struct wl_list pending_link; // wlr_scene.pending_buffers
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};
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					};
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/** A viewport for an output in the scene-graph */
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					/** A viewport for an output in the scene-graph */
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					@ -130,6 +130,7 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) {
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		break;
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							break;
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	case WLR_SCENE_NODE_BUFFER:;
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						case WLR_SCENE_NODE_BUFFER:;
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		struct wlr_scene_buffer *scene_buffer = scene_buffer_from_node(node);
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							struct wlr_scene_buffer *scene_buffer = scene_buffer_from_node(node);
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							wl_list_remove(&scene_buffer->pending_link);
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		wlr_texture_destroy(scene_buffer->texture);
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							wlr_texture_destroy(scene_buffer->texture);
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		wlr_buffer_unlock(scene_buffer->buffer);
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							wlr_buffer_unlock(scene_buffer->buffer);
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		free(scene_buffer);
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							free(scene_buffer);
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					@ -145,6 +146,7 @@ struct wlr_scene *wlr_scene_create(void) {
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	scene_node_init(&scene->node, WLR_SCENE_NODE_ROOT, NULL);
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						scene_node_init(&scene->node, WLR_SCENE_NODE_ROOT, NULL);
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	wl_list_init(&scene->outputs);
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						wl_list_init(&scene->outputs);
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	wl_list_init(&scene->presentation_destroy.link);
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						wl_list_init(&scene->presentation_destroy.link);
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						wl_list_init(&scene->pending_buffers);
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	return scene;
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						return scene;
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}
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					}
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					@ -360,6 +362,9 @@ struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_node *parent,
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	scene_node_damage_whole(&scene_buffer->node);
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						scene_node_damage_whole(&scene_buffer->node);
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						struct wlr_scene *scene = scene_node_get_root(parent);
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						wl_list_insert(&scene->pending_buffers, &scene_buffer->pending_link);
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	return scene_buffer;
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						return scene_buffer;
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}
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					}
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					@ -1113,6 +1118,15 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
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		return true;
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							return true;
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	}
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						}
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						// Try to import new buffers as textures
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						struct wlr_scene_buffer *scene_buffer, *scene_buffer_tmp;
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						wl_list_for_each_safe(scene_buffer, scene_buffer_tmp,
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								&scene_output->scene->pending_buffers, pending_link) {
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							scene_buffer_get_texture(scene_buffer, renderer);
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							wl_list_remove(&scene_buffer->pending_link);
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							wl_list_init(&scene_buffer->pending_link);
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						}
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	wlr_renderer_begin(renderer, output->width, output->height);
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						wlr_renderer_begin(renderer, output->width, output->height);
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	int nrects;
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						int nrects;
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