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scene: wire up frame schedulers
This commit is contained in:
parent
7ecafde6fd
commit
ea11856851
3 changed files with 9 additions and 17 deletions
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@ -190,6 +190,7 @@ struct wlr_scene_output {
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struct wlr_output *output;
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struct wl_list link; // wlr_scene.outputs
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struct wlr_scene *scene;
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struct wlr_frame_scheduler *frame_scheduler;
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struct wlr_addon addon;
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struct wlr_damage_ring damage_ring;
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@ -207,7 +208,6 @@ struct wlr_scene_output {
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struct wl_listener output_commit;
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struct wl_listener output_damage;
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struct wl_listener output_needs_frame;
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struct wl_list damage_highlight_regions;
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@ -3,6 +3,7 @@
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#include <wlr/types/wlr_compositor.h>
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#include <wlr/types/wlr_scene.h>
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#include <wlr/types/wlr_fractional_scale_v1.h>
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#include <wlr/types/wlr_frame_scheduler.h>
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#include <wlr/types/wlr_presentation_time.h>
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#include "types/wlr_scene.h"
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@ -143,7 +144,7 @@ static void handle_scene_surface_surface_commit(
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if (!wl_list_empty(&surface->surface->current.frame_callback_list) &&
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surface->buffer->primary_output != NULL && enabled) {
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wlr_output_schedule_frame(surface->buffer->primary_output->output);
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wlr_frame_scheduler_schedule_frame(surface->buffer->primary_output->frame_scheduler);
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}
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}
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@ -7,6 +7,7 @@
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/types/wlr_compositor.h>
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#include <wlr/types/wlr_damage_ring.h>
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#include <wlr/types/wlr_frame_scheduler.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/types/wlr_linux_dmabuf_v1.h>
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#include <wlr/types/wlr_presentation_time.h>
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@ -326,7 +327,7 @@ static void scene_damage_outputs(struct wlr_scene *scene, pixman_region32_t *dam
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-scene_output->x, -scene_output->y);
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scale_output_damage(&output_damage, scene_output->output->scale);
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if (wlr_damage_ring_add(&scene_output->damage_ring, &output_damage)) {
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wlr_output_schedule_frame(scene_output->output);
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wlr_frame_scheduler_schedule_frame(scene_output->frame_scheduler);
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}
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pixman_region32_fini(&output_damage);
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}
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@ -743,7 +744,7 @@ void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buff
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(int)round((lx - scene_output->x) * output_scale),
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(int)round((ly - scene_output->y) * output_scale));
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if (wlr_damage_ring_add(&scene_output->damage_ring, &output_damage)) {
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wlr_output_schedule_frame(scene_output->output);
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wlr_frame_scheduler_schedule_frame(scene_output->frame_scheduler);
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}
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pixman_region32_fini(&output_damage);
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}
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@ -1256,7 +1257,7 @@ static void scene_node_output_update(struct wlr_scene_node *node,
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static void scene_output_update_geometry(struct wlr_scene_output *scene_output) {
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wlr_damage_ring_add_whole(&scene_output->damage_ring);
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wlr_output_schedule_frame(scene_output->output);
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wlr_frame_scheduler_schedule_frame(scene_output->frame_scheduler);
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scene_node_output_update(&scene_output->scene->tree.node,
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&scene_output->scene->outputs, NULL);
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@ -1280,16 +1281,10 @@ static void scene_output_handle_damage(struct wl_listener *listener, void *data)
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scene_output, output_damage);
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struct wlr_output_event_damage *event = data;
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if (wlr_damage_ring_add(&scene_output->damage_ring, event->damage)) {
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wlr_output_schedule_frame(scene_output->output);
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wlr_frame_scheduler_schedule_frame(scene_output->frame_scheduler);
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}
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}
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static void scene_output_handle_needs_frame(struct wl_listener *listener, void *data) {
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struct wlr_scene_output *scene_output = wl_container_of(listener,
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scene_output, output_needs_frame);
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wlr_output_schedule_frame(scene_output->output);
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}
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struct wlr_scene_output *wlr_scene_output_create(struct wlr_scene *scene,
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struct wlr_output *output) {
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struct wlr_scene_output *scene_output = calloc(1, sizeof(*scene_output));
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@ -1329,9 +1324,6 @@ struct wlr_scene_output *wlr_scene_output_create(struct wlr_scene *scene,
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scene_output->output_damage.notify = scene_output_handle_damage;
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wl_signal_add(&output->events.damage, &scene_output->output_damage);
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scene_output->output_needs_frame.notify = scene_output_handle_needs_frame;
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wl_signal_add(&output->events.needs_frame, &scene_output->output_needs_frame);
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scene_output_update_geometry(scene_output);
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return scene_output;
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@ -1363,7 +1355,6 @@ void wlr_scene_output_destroy(struct wlr_scene_output *scene_output) {
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wl_list_remove(&scene_output->link);
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wl_list_remove(&scene_output->output_commit.link);
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wl_list_remove(&scene_output->output_damage.link);
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wl_list_remove(&scene_output->output_needs_frame.link);
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wl_array_release(&scene_output->render_list);
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free(scene_output);
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@ -1892,7 +1883,7 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output,
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if (debug_damage == WLR_SCENE_DEBUG_DAMAGE_HIGHLIGHT &&
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!wl_list_empty(&scene_output->damage_highlight_regions)) {
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wlr_output_schedule_frame(scene_output->output);
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wlr_frame_scheduler_schedule_frame(scene_output->frame_scheduler);
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}
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return true;
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