renderer: Use wlr_render_rect_options_get_box

Fixes: #3697
This commit is contained in:
Alexander Orzechowski 2023-08-28 15:01:05 -04:00
parent 5299d973d5
commit e9706e62f5
3 changed files with 12 additions and 7 deletions

View file

@ -428,11 +428,14 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
int clip_rects_len;
const pixman_box32_t *clip_rects = pixman_region32_rectangles(&clip, &clip_rects_len);
struct wlr_box box;
wlr_render_rect_options_get_box(options, pass->render_buffer->wlr_buffer, &box);
switch (options->blend_mode) {
case WLR_RENDER_BLEND_MODE_PREMULTIPLIED:;
float proj[9], matrix[9];
wlr_matrix_identity(proj);
wlr_matrix_project_box(matrix, &options->box, WL_OUTPUT_TRANSFORM_NORMAL, 0, proj);
wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0, proj);
wlr_matrix_multiply(matrix, pass->projection, matrix);
struct wlr_vk_pipeline *pipe = setup_get_or_create_pipeline(
@ -479,8 +482,8 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
};
VkClearRect clear_rect = {
.rect = {
.offset = { options->box.x, options->box.y },
.extent = { options->box.width, options->box.height },
.offset = { box.x, box.y },
.extent = { box.width, box.height },
},
.layerCount = 1,
};