renderer: Use wlr_render_rect_options_get_box

Fixes: #3697
This commit is contained in:
Alexander Orzechowski 2023-08-28 15:01:05 -04:00
parent 5299d973d5
commit e9706e62f5
3 changed files with 12 additions and 7 deletions

View file

@ -210,17 +210,18 @@ static void render_pass_add_rect(struct wlr_render_pass *wlr_pass,
struct wlr_gles2_renderer *renderer = pass->buffer->renderer;
const struct wlr_render_color *color = &options->color;
const struct wlr_box *box = &options->box;
struct wlr_box box;
wlr_render_rect_options_get_box(options, pass->buffer->buffer, &box);
push_gles2_debug(renderer);
setup_blending(color->a == 1.0 ? WLR_RENDER_BLEND_MODE_NONE : options->blend_mode);
glUseProgram(renderer->shaders.quad.program);
set_proj_matrix(renderer->shaders.quad.proj, pass->projection_matrix, &options->box);
set_proj_matrix(renderer->shaders.quad.proj, pass->projection_matrix, &box);
glUniform4f(renderer->shaders.quad.color, color->r, color->g, color->b, color->a);
render(box, options->clip, renderer->shaders.quad.pos_attrib);
render(&box, options->clip, renderer->shaders.quad.pos_attrib);
pop_gles2_debug(renderer);
}