render/gles2: save/restore context when creating/submitting a render pass

This is useful for e.g. lazily blitting a texture for readback
purposes while rendering.
This commit is contained in:
Simon Ser 2023-11-30 17:47:11 +01:00
parent 1208ba6c28
commit e8b187cc92
4 changed files with 15 additions and 3 deletions

View file

@ -21,6 +21,10 @@ struct wlr_egl;
* the current EGL is global state. The GLES2 renderer operations will save
* and restore any previous EGL context when called. A render pass is seen as
* a single operation.
*
* The GLES2 renderer doesn't support arbitrarily nested render passes. It
* supports a subset only: after a nested render pass is created, any parent
* render pass can't be used before the nested render pass is submitted.
*/
struct wlr_renderer *wlr_gles2_renderer_create_with_drm_fd(int drm_fd);