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	Use absolute paths in include in header files
To unify the code style of the project, absolute paths have been used in some places, such as '#include "render/allocator.h"' in "render/gbm_allocator.h". Except for include the wayland protocol headers should be consistent.
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					 3 changed files with 6 additions and 6 deletions
				
			
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					@ -12,9 +12,9 @@
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#include <wlr/backend/session.h>
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					#include <wlr/backend/session.h>
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#include <wlr/render/drm_format_set.h>
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					#include <wlr/render/drm_format_set.h>
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#include <xf86drmMode.h>
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					#include <xf86drmMode.h>
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#include "iface.h"
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					#include "backend/drm/iface.h"
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#include "properties.h"
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					#include "backend/drm/properties.h"
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#include "renderer.h"
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					#include "backend/drm/renderer.h"
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struct wlr_drm_plane {
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					struct wlr_drm_plane {
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	uint32_t type;
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						uint32_t type;
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					@ -1,4 +1,4 @@
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#include "wlr/types/wlr_keyboard.h"
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					#include <wlr/types/wlr_keyboard.h>
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void keyboard_key_update(struct wlr_keyboard *keyboard,
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					void keyboard_key_update(struct wlr_keyboard *keyboard,
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		struct wlr_event_keyboard_key *event);
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							struct wlr_event_keyboard_key *event);
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					@ -10,8 +10,8 @@
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#define WLR_TYPES_WLR_KEYBOARD_GROUP_H
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					#define WLR_TYPES_WLR_KEYBOARD_GROUP_H
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#include <wayland-server-core.h>
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					#include <wayland-server-core.h>
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#include "wlr/types/wlr_keyboard.h"
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					#include <wlr/types/wlr_keyboard.h>
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#include "wlr/types/wlr_input_device.h"
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					#include <wlr/types/wlr_input_device.h>
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struct wlr_keyboard_group {
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					struct wlr_keyboard_group {
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	struct wlr_keyboard keyboard;
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						struct wlr_keyboard keyboard;
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