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render/gles2: implement wlr_texture_impl.invalidate
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1 changed files with 30 additions and 0 deletions
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@ -98,6 +98,35 @@ static bool gles2_texture_write_pixels(struct wlr_texture *wlr_texture,
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return true;
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}
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static bool gles2_texture_invalidate(struct wlr_texture *wlr_texture) {
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struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
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if (texture->image == EGL_NO_IMAGE_KHR) {
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return false;
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}
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if (texture->target == GL_TEXTURE_EXTERNAL_OES) {
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// External changes are immediately made visible by the GL implementation
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return true;
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}
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struct wlr_egl_context prev_ctx;
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wlr_egl_save_context(&prev_ctx);
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wlr_egl_make_current(texture->renderer->egl);
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push_gles2_debug(texture->renderer);
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glBindTexture(texture->target, texture->tex);
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texture->renderer->procs.glEGLImageTargetTexture2DOES(texture->target,
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texture->image);
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glBindTexture(texture->target, 0);
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pop_gles2_debug(texture->renderer);
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wlr_egl_restore_context(&prev_ctx);
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return true;
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}
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static void gles2_texture_destroy(struct wlr_texture *wlr_texture) {
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struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
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@ -122,6 +151,7 @@ static void gles2_texture_destroy(struct wlr_texture *wlr_texture) {
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static const struct wlr_texture_impl texture_impl = {
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.is_opaque = gles2_texture_is_opaque,
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.write_pixels = gles2_texture_write_pixels,
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.invalidate = gles2_texture_invalidate,
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.destroy = gles2_texture_destroy,
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};
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