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render: remove wl_drm support from wlr_renderer
Everything needs to go through the unified wlr_buffer interface now. If necessary, there are two ways support for EGL_WL_bind_wayland_display could be restored by compositors: - Either by using GBM to convert back EGL Wayland buffers to DMA-BUFs, then wrap the DMA-BUF into a wlr_buffer. - Or by wrapping the EGL Wayland buffer into a special wlr_buffer that doesn't implement any wlr_buffer_impl hook, and special-case that buffer type in the renderer.
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4e07d4cbf9
commit
e5b5592a95
5 changed files with 2 additions and 48 deletions
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@ -112,10 +112,6 @@ bool wlr_resource_get_buffer_size(struct wl_resource *resource,
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if (shm_buf != NULL) {
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*width = wl_shm_buffer_get_width(shm_buf);
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*height = wl_shm_buffer_get_height(shm_buf);
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} else if (wlr_renderer_resource_is_wl_drm_buffer(renderer,
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resource)) {
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wlr_renderer_wl_drm_buffer_get_size(renderer, resource,
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width, height);
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} else if (wlr_dmabuf_v1_resource_is_buffer(resource)) {
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struct wlr_dmabuf_v1_buffer *dmabuf =
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wlr_dmabuf_v1_buffer_from_buffer_resource(resource);
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@ -240,8 +236,6 @@ struct wlr_client_buffer *wlr_client_buffer_import(
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// The renderer is responsible for releasing the buffer when
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// appropriate
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resource_released = true;
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} else if (wlr_renderer_resource_is_wl_drm_buffer(renderer, resource)) {
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texture = wlr_texture_from_wl_drm(renderer, resource);
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} else if (wlr_dmabuf_v1_resource_is_buffer(resource)) {
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struct wlr_dmabuf_v1_buffer *dmabuf =
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wlr_dmabuf_v1_buffer_from_buffer_resource(resource);
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