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render: remove wl_drm support from wlr_renderer
Everything needs to go through the unified wlr_buffer interface now. If necessary, there are two ways support for EGL_WL_bind_wayland_display could be restored by compositors: - Either by using GBM to convert back EGL Wayland buffers to DMA-BUFs, then wrap the DMA-BUF into a wlr_buffer. - Or by wrapping the EGL Wayland buffer into a special wlr_buffer that doesn't implement any wlr_buffer_impl hook, and special-case that buffer type in the renderer.
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5 changed files with 2 additions and 48 deletions
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@ -45,14 +45,6 @@ struct wlr_texture *wlr_texture_from_pixels(struct wlr_renderer *renderer,
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return texture;
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}
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struct wlr_texture *wlr_texture_from_wl_drm(struct wlr_renderer *renderer,
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struct wl_resource *data) {
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if (!renderer->impl->texture_from_wl_drm) {
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return NULL;
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}
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return renderer->impl->texture_from_wl_drm(renderer, data);
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}
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struct wlr_texture *wlr_texture_from_dmabuf(struct wlr_renderer *renderer,
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struct wlr_dmabuf_attributes *attribs) {
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struct wlr_dmabuf_buffer *buffer = dmabuf_buffer_create(attribs);
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