render: remove wl_drm support from wlr_renderer

Everything needs to go through the unified wlr_buffer interface
now.

If necessary, there are two ways support for
EGL_WL_bind_wayland_display could be restored by compositors:

- Either by using GBM to convert back EGL Wayland buffers to
  DMA-BUFs, then wrap the DMA-BUF into a wlr_buffer.
- Or by wrapping the EGL Wayland buffer into a special wlr_buffer
  that doesn't implement any wlr_buffer_impl hook, and special-case
  that buffer type in the renderer.
This commit is contained in:
Simon Ser 2021-02-02 23:38:42 +01:00 committed by Simon Zeni
parent 4e07d4cbf9
commit e5b5592a95
5 changed files with 2 additions and 48 deletions

View file

@ -45,14 +45,6 @@ struct wlr_texture *wlr_texture_from_pixels(struct wlr_renderer *renderer,
return texture;
}
struct wlr_texture *wlr_texture_from_wl_drm(struct wlr_renderer *renderer,
struct wl_resource *data) {
if (!renderer->impl->texture_from_wl_drm) {
return NULL;
}
return renderer->impl->texture_from_wl_drm(renderer, data);
}
struct wlr_texture *wlr_texture_from_dmabuf(struct wlr_renderer *renderer,
struct wlr_dmabuf_attributes *attribs) {
struct wlr_dmabuf_buffer *buffer = dmabuf_buffer_create(attribs);