mirror of
https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2026-04-22 06:47:12 -04:00
Merge branch 'single-pixel-optimize' into 'master'
Draft: wlr_renderer: Add single pixel optimization See merge request wlroots/wlroots!3650
This commit is contained in:
commit
e3cc1dda94
39 changed files with 1149 additions and 972 deletions
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@ -246,15 +246,17 @@ static void gles2_scissor(struct wlr_renderer *wlr_renderer,
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pop_gles2_debug(renderer);
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}
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static bool gles2_render_subtexture_with_matrix(
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struct wlr_renderer *wlr_renderer, struct wlr_texture *wlr_texture,
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static bool gles2_render_subraster_with_matrix(
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struct wlr_renderer *wlr_renderer, struct wlr_raster *wlr_raster,
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const struct wlr_fbox *box, const float matrix[static 9],
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float alpha) {
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struct wlr_gles2_renderer *renderer =
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gles2_get_renderer_in_context(wlr_renderer);
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struct wlr_gles2_texture *texture =
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gles2_get_texture(wlr_texture);
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assert(texture->renderer == renderer);
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gles2_raster_upload(renderer, wlr_raster);
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if (!texture) {
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return false;
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}
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struct wlr_gles2_tex_shader *shader = NULL;
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@ -305,10 +307,10 @@ static bool gles2_render_subtexture_with_matrix(
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glUniform1i(shader->tex, 0);
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glUniform1f(shader->alpha, alpha);
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const GLfloat x1 = box->x / wlr_texture->width;
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const GLfloat y1 = box->y / wlr_texture->height;
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const GLfloat x2 = (box->x + box->width) / wlr_texture->width;
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const GLfloat y2 = (box->y + box->height) / wlr_texture->height;
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const GLfloat x1 = box->x / wlr_raster->width;
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const GLfloat y1 = box->y / wlr_raster->height;
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const GLfloat x2 = (box->x + box->width) / wlr_raster->width;
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const GLfloat y2 = (box->y + box->height) / wlr_raster->height;
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const GLfloat texcoord[] = {
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x2, y1, // top right
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x1, y1, // top left
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@ -529,6 +531,13 @@ static void gles2_destroy(struct wlr_renderer *wlr_renderer) {
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free(renderer);
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}
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static bool _gles2_raster_upload(struct wlr_renderer *wlr_renderer,
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struct wlr_raster *raster) {
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struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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struct wlr_gles2_texture *texture = gles2_raster_upload(renderer, raster);
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return texture;
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}
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static const struct wlr_renderer_impl renderer_impl = {
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.destroy = gles2_destroy,
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.bind_buffer = gles2_bind_buffer,
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@ -536,7 +545,8 @@ static const struct wlr_renderer_impl renderer_impl = {
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.end = gles2_end,
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.clear = gles2_clear,
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.scissor = gles2_scissor,
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.render_subtexture_with_matrix = gles2_render_subtexture_with_matrix,
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.raster_upload = _gles2_raster_upload,
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.render_subraster_with_matrix = gles2_render_subraster_with_matrix,
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.render_quad_with_matrix = gles2_render_quad_with_matrix,
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.get_shm_texture_formats = gles2_get_shm_texture_formats,
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.get_dmabuf_texture_formats = gles2_get_dmabuf_texture_formats,
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@ -545,7 +555,6 @@ static const struct wlr_renderer_impl renderer_impl = {
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.read_pixels = gles2_read_pixels,
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.get_drm_fd = gles2_get_drm_fd,
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.get_render_buffer_caps = gles2_get_render_buffer_caps,
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.texture_from_buffer = gles2_texture_from_buffer,
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};
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void push_gles2_debug_(struct wlr_gles2_renderer *renderer,
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@ -23,7 +23,7 @@ bool wlr_texture_is_gles2(struct wlr_texture *wlr_texture) {
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return wlr_texture->impl == &texture_impl;
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}
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struct wlr_gles2_texture *gles2_get_texture(
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static struct wlr_gles2_texture *gles2_get_texture(
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struct wlr_texture *wlr_texture) {
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assert(wlr_texture_is_gles2(wlr_texture));
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return (struct wlr_gles2_texture *)wlr_texture;
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@ -44,14 +44,25 @@ static bool check_stride(const struct wlr_pixel_format_info *fmt,
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return true;
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}
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static bool gles2_texture_write_pixels(struct wlr_texture *wlr_texture,
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uint32_t stride, uint32_t width, uint32_t height,
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uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y,
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const void *data) {
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static bool gles2_texture_update_from_raster(struct wlr_texture *wlr_texture,
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struct wlr_raster *raster, pixman_region32_t *damage) {
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struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
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struct wlr_buffer *buffer = raster->buffer;
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if (texture->target != GL_TEXTURE_2D || texture->image != EGL_NO_IMAGE_KHR) {
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wlr_log(WLR_ERROR, "Cannot write pixels to immutable texture");
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return false;
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}
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void *data;
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uint32_t format;
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size_t stride;
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if (!wlr_buffer_begin_data_ptr_access(buffer,
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WLR_BUFFER_DATA_PTR_ACCESS_READ, &data, &format, &stride)) {
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return false;
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}
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if (format != texture->drm_format) {
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wlr_buffer_end_data_ptr_access(buffer);
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return false;
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}
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@ -63,24 +74,37 @@ static bool gles2_texture_write_pixels(struct wlr_texture *wlr_texture,
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drm_get_pixel_format_info(texture->drm_format);
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assert(drm_fmt);
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if (!check_stride(drm_fmt, stride, width)) {
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if (!check_stride(drm_fmt, stride, buffer->width)) {
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wlr_buffer_end_data_ptr_access(buffer);
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return false;
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}
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struct wlr_gles2_renderer *renderer =
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gles2_get_renderer(texture->wlr_texture.renderer);
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struct wlr_egl_context prev_ctx;
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wlr_egl_save_context(&prev_ctx);
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wlr_egl_make_current(texture->renderer->egl);
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wlr_egl_make_current(renderer->egl);
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push_gles2_debug(texture->renderer);
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push_gles2_debug(renderer);
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glBindTexture(GL_TEXTURE_2D, texture->tex);
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glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / (drm_fmt->bpp / 8));
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glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, src_x);
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glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, src_y);
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int rects_len = 0;
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pixman_box32_t *rects = pixman_region32_rectangles(damage, &rects_len);
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glTexSubImage2D(GL_TEXTURE_2D, 0, dst_x, dst_y, width, height,
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fmt->gl_format, fmt->gl_type, data);
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for (int i = 0; i < rects_len; i++) {
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pixman_box32_t rect = rects[i];
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glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / (drm_fmt->bpp / 8));
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glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, rect.x1);
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glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, rect.y1);
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int width = rect.x2 - rect.x1;
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int height = rect.y2 - rect.y1;
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glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x1, rect.y1, width, height,
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fmt->gl_format, fmt->gl_type, data);
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}
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glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0);
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glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0);
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@ -88,10 +112,12 @@ static bool gles2_texture_write_pixels(struct wlr_texture *wlr_texture,
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glBindTexture(GL_TEXTURE_2D, 0);
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pop_gles2_debug(texture->renderer);
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pop_gles2_debug(renderer);
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wlr_egl_restore_context(&prev_ctx);
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wlr_buffer_end_data_ptr_access(buffer);
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return true;
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}
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@ -104,18 +130,21 @@ static bool gles2_texture_invalidate(struct wlr_gles2_texture *texture) {
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return true;
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}
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struct wlr_gles2_renderer *renderer =
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gles2_get_renderer(texture->wlr_texture.renderer);
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struct wlr_egl_context prev_ctx;
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wlr_egl_save_context(&prev_ctx);
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wlr_egl_make_current(texture->renderer->egl);
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wlr_egl_make_current(renderer->egl);
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push_gles2_debug(texture->renderer);
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push_gles2_debug(renderer);
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glBindTexture(texture->target, texture->tex);
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texture->renderer->procs.glEGLImageTargetTexture2DOES(texture->target,
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renderer->procs.glEGLImageTargetTexture2DOES(texture->target,
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texture->image);
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glBindTexture(texture->target, 0);
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pop_gles2_debug(texture->renderer);
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pop_gles2_debug(renderer);
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wlr_egl_restore_context(&prev_ctx);
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@ -128,16 +157,20 @@ void gles2_texture_destroy(struct wlr_gles2_texture *texture) {
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wlr_addon_finish(&texture->buffer_addon);
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}
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struct wlr_gles2_renderer *renderer =
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gles2_get_renderer(texture->wlr_texture.renderer);
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struct wlr_egl_context prev_ctx;
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wlr_egl_save_context(&prev_ctx);
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wlr_egl_make_current(texture->renderer->egl);
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wlr_egl_make_current(renderer->egl);
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push_gles2_debug(texture->renderer);
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push_gles2_debug(renderer);
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glDeleteTextures(1, &texture->tex);
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wlr_egl_destroy_image(texture->renderer->egl, texture->image);
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wlr_egl_destroy_image(renderer->egl, texture->image);
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pop_gles2_debug(texture->renderer);
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pop_gles2_debug(renderer);
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wlr_egl_restore_context(&prev_ctx);
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@ -156,7 +189,7 @@ static void gles2_texture_unref(struct wlr_texture *wlr_texture) {
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}
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static const struct wlr_texture_impl texture_impl = {
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.write_pixels = gles2_texture_write_pixels,
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.update_from_raster = gles2_texture_update_from_raster,
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.destroy = gles2_texture_unref,
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};
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@ -168,18 +201,16 @@ static struct wlr_gles2_texture *gles2_texture_create(
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wlr_log_errno(WLR_ERROR, "Allocation failed");
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return NULL;
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}
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wlr_texture_init(&texture->wlr_texture, &texture_impl, width, height);
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texture->renderer = renderer;
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wlr_texture_init(&texture->wlr_texture, &renderer->wlr_renderer,
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&texture_impl, width, height);
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wl_list_insert(&renderer->textures, &texture->link);
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return texture;
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}
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static struct wlr_texture *gles2_texture_from_pixels(
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struct wlr_renderer *wlr_renderer,
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static struct wlr_gles2_texture *gles2_texture_from_pixels(
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struct wlr_gles2_renderer *renderer,
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uint32_t drm_format, uint32_t stride, uint32_t width,
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uint32_t height, const void *data) {
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struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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const struct wlr_gles2_pixel_format *fmt =
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get_gles2_format_from_drm(drm_format);
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if (fmt == NULL) {
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@ -231,7 +262,7 @@ static struct wlr_texture *gles2_texture_from_pixels(
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wlr_egl_restore_context(&prev_ctx);
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return &texture->wlr_texture;
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return texture;
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}
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static struct wlr_texture *gles2_texture_from_dmabuf(
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@ -303,7 +334,7 @@ static const struct wlr_addon_interface texture_addon_impl = {
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.destroy = texture_handle_buffer_destroy,
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};
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static struct wlr_texture *gles2_texture_from_dmabuf_buffer(
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static struct wlr_gles2_texture *gles2_texture_from_dmabuf_buffer(
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struct wlr_gles2_renderer *renderer, struct wlr_buffer *buffer,
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struct wlr_dmabuf_attributes *dmabuf) {
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struct wlr_addon *addon =
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@ -313,16 +344,16 @@ static struct wlr_texture *gles2_texture_from_dmabuf_buffer(
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wl_container_of(addon, texture, buffer_addon);
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if (!gles2_texture_invalidate(texture)) {
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wlr_log(WLR_ERROR, "Failed to invalidate texture");
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return false;
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return NULL;
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}
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wlr_buffer_lock(texture->buffer);
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return &texture->wlr_texture;
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return texture;
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}
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struct wlr_texture *wlr_texture =
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gles2_texture_from_dmabuf(&renderer->wlr_renderer, dmabuf);
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if (wlr_texture == NULL) {
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return false;
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return NULL;
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}
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struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
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@ -330,28 +361,50 @@ static struct wlr_texture *gles2_texture_from_dmabuf_buffer(
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wlr_addon_init(&texture->buffer_addon, &buffer->addons,
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renderer, &texture_addon_impl);
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return &texture->wlr_texture;
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return texture;
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}
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struct wlr_texture *gles2_texture_from_buffer(struct wlr_renderer *wlr_renderer,
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struct wlr_buffer *buffer) {
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struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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struct wlr_gles2_texture *gles2_raster_upload(struct wlr_gles2_renderer *renderer,
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struct wlr_raster *wlr_raster) {
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struct wlr_texture *raster_texture;
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wl_list_for_each(raster_texture, &wlr_raster->sources, link) {
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if (wlr_texture_is_gles2(raster_texture)) {
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struct wlr_gles2_texture *gles2_tex =
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(struct wlr_gles2_texture *)raster_texture;
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if (gles2_tex->wlr_texture.renderer != &renderer->wlr_renderer) {
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continue;
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}
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return gles2_tex;
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}
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}
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struct wlr_buffer *buffer = wlr_raster->buffer;
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if (!wlr_raster->buffer) {
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// we could possibly do a blit with another texture from another renderer,
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// but this is unsupported currently.
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return NULL;
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}
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struct wlr_gles2_texture *texture = NULL;
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void *data;
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uint32_t format;
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size_t stride;
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struct wlr_dmabuf_attributes dmabuf;
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if (wlr_buffer_get_dmabuf(buffer, &dmabuf)) {
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return gles2_texture_from_dmabuf_buffer(renderer, buffer, &dmabuf);
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texture = gles2_texture_from_dmabuf_buffer(renderer, buffer, &dmabuf);
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} else if (wlr_buffer_begin_data_ptr_access(buffer,
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WLR_BUFFER_DATA_PTR_ACCESS_READ, &data, &format, &stride)) {
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struct wlr_texture *tex = gles2_texture_from_pixels(wlr_renderer,
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texture = gles2_texture_from_pixels(renderer,
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format, stride, buffer->width, buffer->height, data);
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wlr_buffer_end_data_ptr_access(buffer);
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return tex;
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} else {
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return NULL;
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}
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if (texture) {
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wlr_raster_attach(wlr_raster, &texture->wlr_texture);
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}
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return texture;
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}
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void wlr_gles2_texture_get_attribs(struct wlr_texture *wlr_texture,
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