Merge branch 'single-pixel-optimize' into 'master'

Draft: wlr_renderer: Add single pixel optimization

See merge request wlroots/wlroots!3650
This commit is contained in:
Alexander Orzechowski 2022-08-11 11:28:57 +00:00
commit e3cc1dda94
39 changed files with 1149 additions and 972 deletions

View file

@ -246,15 +246,17 @@ static void gles2_scissor(struct wlr_renderer *wlr_renderer,
pop_gles2_debug(renderer);
}
static bool gles2_render_subtexture_with_matrix(
struct wlr_renderer *wlr_renderer, struct wlr_texture *wlr_texture,
static bool gles2_render_subraster_with_matrix(
struct wlr_renderer *wlr_renderer, struct wlr_raster *wlr_raster,
const struct wlr_fbox *box, const float matrix[static 9],
float alpha) {
struct wlr_gles2_renderer *renderer =
gles2_get_renderer_in_context(wlr_renderer);
struct wlr_gles2_texture *texture =
gles2_get_texture(wlr_texture);
assert(texture->renderer == renderer);
gles2_raster_upload(renderer, wlr_raster);
if (!texture) {
return false;
}
struct wlr_gles2_tex_shader *shader = NULL;
@ -305,10 +307,10 @@ static bool gles2_render_subtexture_with_matrix(
glUniform1i(shader->tex, 0);
glUniform1f(shader->alpha, alpha);
const GLfloat x1 = box->x / wlr_texture->width;
const GLfloat y1 = box->y / wlr_texture->height;
const GLfloat x2 = (box->x + box->width) / wlr_texture->width;
const GLfloat y2 = (box->y + box->height) / wlr_texture->height;
const GLfloat x1 = box->x / wlr_raster->width;
const GLfloat y1 = box->y / wlr_raster->height;
const GLfloat x2 = (box->x + box->width) / wlr_raster->width;
const GLfloat y2 = (box->y + box->height) / wlr_raster->height;
const GLfloat texcoord[] = {
x2, y1, // top right
x1, y1, // top left
@ -529,6 +531,13 @@ static void gles2_destroy(struct wlr_renderer *wlr_renderer) {
free(renderer);
}
static bool _gles2_raster_upload(struct wlr_renderer *wlr_renderer,
struct wlr_raster *raster) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
struct wlr_gles2_texture *texture = gles2_raster_upload(renderer, raster);
return texture;
}
static const struct wlr_renderer_impl renderer_impl = {
.destroy = gles2_destroy,
.bind_buffer = gles2_bind_buffer,
@ -536,7 +545,8 @@ static const struct wlr_renderer_impl renderer_impl = {
.end = gles2_end,
.clear = gles2_clear,
.scissor = gles2_scissor,
.render_subtexture_with_matrix = gles2_render_subtexture_with_matrix,
.raster_upload = _gles2_raster_upload,
.render_subraster_with_matrix = gles2_render_subraster_with_matrix,
.render_quad_with_matrix = gles2_render_quad_with_matrix,
.get_shm_texture_formats = gles2_get_shm_texture_formats,
.get_dmabuf_texture_formats = gles2_get_dmabuf_texture_formats,
@ -545,7 +555,6 @@ static const struct wlr_renderer_impl renderer_impl = {
.read_pixels = gles2_read_pixels,
.get_drm_fd = gles2_get_drm_fd,
.get_render_buffer_caps = gles2_get_render_buffer_caps,
.texture_from_buffer = gles2_texture_from_buffer,
};
void push_gles2_debug_(struct wlr_gles2_renderer *renderer,

View file

@ -23,7 +23,7 @@ bool wlr_texture_is_gles2(struct wlr_texture *wlr_texture) {
return wlr_texture->impl == &texture_impl;
}
struct wlr_gles2_texture *gles2_get_texture(
static struct wlr_gles2_texture *gles2_get_texture(
struct wlr_texture *wlr_texture) {
assert(wlr_texture_is_gles2(wlr_texture));
return (struct wlr_gles2_texture *)wlr_texture;
@ -44,14 +44,25 @@ static bool check_stride(const struct wlr_pixel_format_info *fmt,
return true;
}
static bool gles2_texture_write_pixels(struct wlr_texture *wlr_texture,
uint32_t stride, uint32_t width, uint32_t height,
uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y,
const void *data) {
static bool gles2_texture_update_from_raster(struct wlr_texture *wlr_texture,
struct wlr_raster *raster, pixman_region32_t *damage) {
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
struct wlr_buffer *buffer = raster->buffer;
if (texture->target != GL_TEXTURE_2D || texture->image != EGL_NO_IMAGE_KHR) {
wlr_log(WLR_ERROR, "Cannot write pixels to immutable texture");
return false;
}
void *data;
uint32_t format;
size_t stride;
if (!wlr_buffer_begin_data_ptr_access(buffer,
WLR_BUFFER_DATA_PTR_ACCESS_READ, &data, &format, &stride)) {
return false;
}
if (format != texture->drm_format) {
wlr_buffer_end_data_ptr_access(buffer);
return false;
}
@ -63,24 +74,37 @@ static bool gles2_texture_write_pixels(struct wlr_texture *wlr_texture,
drm_get_pixel_format_info(texture->drm_format);
assert(drm_fmt);
if (!check_stride(drm_fmt, stride, width)) {
if (!check_stride(drm_fmt, stride, buffer->width)) {
wlr_buffer_end_data_ptr_access(buffer);
return false;
}
struct wlr_gles2_renderer *renderer =
gles2_get_renderer(texture->wlr_texture.renderer);
struct wlr_egl_context prev_ctx;
wlr_egl_save_context(&prev_ctx);
wlr_egl_make_current(texture->renderer->egl);
wlr_egl_make_current(renderer->egl);
push_gles2_debug(texture->renderer);
push_gles2_debug(renderer);
glBindTexture(GL_TEXTURE_2D, texture->tex);
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / (drm_fmt->bpp / 8));
glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, src_x);
glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, src_y);
int rects_len = 0;
pixman_box32_t *rects = pixman_region32_rectangles(damage, &rects_len);
glTexSubImage2D(GL_TEXTURE_2D, 0, dst_x, dst_y, width, height,
fmt->gl_format, fmt->gl_type, data);
for (int i = 0; i < rects_len; i++) {
pixman_box32_t rect = rects[i];
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / (drm_fmt->bpp / 8));
glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, rect.x1);
glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, rect.y1);
int width = rect.x2 - rect.x1;
int height = rect.y2 - rect.y1;
glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x1, rect.y1, width, height,
fmt->gl_format, fmt->gl_type, data);
}
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0);
glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0);
@ -88,10 +112,12 @@ static bool gles2_texture_write_pixels(struct wlr_texture *wlr_texture,
glBindTexture(GL_TEXTURE_2D, 0);
pop_gles2_debug(texture->renderer);
pop_gles2_debug(renderer);
wlr_egl_restore_context(&prev_ctx);
wlr_buffer_end_data_ptr_access(buffer);
return true;
}
@ -104,18 +130,21 @@ static bool gles2_texture_invalidate(struct wlr_gles2_texture *texture) {
return true;
}
struct wlr_gles2_renderer *renderer =
gles2_get_renderer(texture->wlr_texture.renderer);
struct wlr_egl_context prev_ctx;
wlr_egl_save_context(&prev_ctx);
wlr_egl_make_current(texture->renderer->egl);
wlr_egl_make_current(renderer->egl);
push_gles2_debug(texture->renderer);
push_gles2_debug(renderer);
glBindTexture(texture->target, texture->tex);
texture->renderer->procs.glEGLImageTargetTexture2DOES(texture->target,
renderer->procs.glEGLImageTargetTexture2DOES(texture->target,
texture->image);
glBindTexture(texture->target, 0);
pop_gles2_debug(texture->renderer);
pop_gles2_debug(renderer);
wlr_egl_restore_context(&prev_ctx);
@ -128,16 +157,20 @@ void gles2_texture_destroy(struct wlr_gles2_texture *texture) {
wlr_addon_finish(&texture->buffer_addon);
}
struct wlr_gles2_renderer *renderer =
gles2_get_renderer(texture->wlr_texture.renderer);
struct wlr_egl_context prev_ctx;
wlr_egl_save_context(&prev_ctx);
wlr_egl_make_current(texture->renderer->egl);
wlr_egl_make_current(renderer->egl);
push_gles2_debug(texture->renderer);
push_gles2_debug(renderer);
glDeleteTextures(1, &texture->tex);
wlr_egl_destroy_image(texture->renderer->egl, texture->image);
wlr_egl_destroy_image(renderer->egl, texture->image);
pop_gles2_debug(texture->renderer);
pop_gles2_debug(renderer);
wlr_egl_restore_context(&prev_ctx);
@ -156,7 +189,7 @@ static void gles2_texture_unref(struct wlr_texture *wlr_texture) {
}
static const struct wlr_texture_impl texture_impl = {
.write_pixels = gles2_texture_write_pixels,
.update_from_raster = gles2_texture_update_from_raster,
.destroy = gles2_texture_unref,
};
@ -168,18 +201,16 @@ static struct wlr_gles2_texture *gles2_texture_create(
wlr_log_errno(WLR_ERROR, "Allocation failed");
return NULL;
}
wlr_texture_init(&texture->wlr_texture, &texture_impl, width, height);
texture->renderer = renderer;
wlr_texture_init(&texture->wlr_texture, &renderer->wlr_renderer,
&texture_impl, width, height);
wl_list_insert(&renderer->textures, &texture->link);
return texture;
}
static struct wlr_texture *gles2_texture_from_pixels(
struct wlr_renderer *wlr_renderer,
static struct wlr_gles2_texture *gles2_texture_from_pixels(
struct wlr_gles2_renderer *renderer,
uint32_t drm_format, uint32_t stride, uint32_t width,
uint32_t height, const void *data) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
const struct wlr_gles2_pixel_format *fmt =
get_gles2_format_from_drm(drm_format);
if (fmt == NULL) {
@ -231,7 +262,7 @@ static struct wlr_texture *gles2_texture_from_pixels(
wlr_egl_restore_context(&prev_ctx);
return &texture->wlr_texture;
return texture;
}
static struct wlr_texture *gles2_texture_from_dmabuf(
@ -303,7 +334,7 @@ static const struct wlr_addon_interface texture_addon_impl = {
.destroy = texture_handle_buffer_destroy,
};
static struct wlr_texture *gles2_texture_from_dmabuf_buffer(
static struct wlr_gles2_texture *gles2_texture_from_dmabuf_buffer(
struct wlr_gles2_renderer *renderer, struct wlr_buffer *buffer,
struct wlr_dmabuf_attributes *dmabuf) {
struct wlr_addon *addon =
@ -313,16 +344,16 @@ static struct wlr_texture *gles2_texture_from_dmabuf_buffer(
wl_container_of(addon, texture, buffer_addon);
if (!gles2_texture_invalidate(texture)) {
wlr_log(WLR_ERROR, "Failed to invalidate texture");
return false;
return NULL;
}
wlr_buffer_lock(texture->buffer);
return &texture->wlr_texture;
return texture;
}
struct wlr_texture *wlr_texture =
gles2_texture_from_dmabuf(&renderer->wlr_renderer, dmabuf);
if (wlr_texture == NULL) {
return false;
return NULL;
}
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
@ -330,28 +361,50 @@ static struct wlr_texture *gles2_texture_from_dmabuf_buffer(
wlr_addon_init(&texture->buffer_addon, &buffer->addons,
renderer, &texture_addon_impl);
return &texture->wlr_texture;
return texture;
}
struct wlr_texture *gles2_texture_from_buffer(struct wlr_renderer *wlr_renderer,
struct wlr_buffer *buffer) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
struct wlr_gles2_texture *gles2_raster_upload(struct wlr_gles2_renderer *renderer,
struct wlr_raster *wlr_raster) {
struct wlr_texture *raster_texture;
wl_list_for_each(raster_texture, &wlr_raster->sources, link) {
if (wlr_texture_is_gles2(raster_texture)) {
struct wlr_gles2_texture *gles2_tex =
(struct wlr_gles2_texture *)raster_texture;
if (gles2_tex->wlr_texture.renderer != &renderer->wlr_renderer) {
continue;
}
return gles2_tex;
}
}
struct wlr_buffer *buffer = wlr_raster->buffer;
if (!wlr_raster->buffer) {
// we could possibly do a blit with another texture from another renderer,
// but this is unsupported currently.
return NULL;
}
struct wlr_gles2_texture *texture = NULL;
void *data;
uint32_t format;
size_t stride;
struct wlr_dmabuf_attributes dmabuf;
if (wlr_buffer_get_dmabuf(buffer, &dmabuf)) {
return gles2_texture_from_dmabuf_buffer(renderer, buffer, &dmabuf);
texture = gles2_texture_from_dmabuf_buffer(renderer, buffer, &dmabuf);
} else if (wlr_buffer_begin_data_ptr_access(buffer,
WLR_BUFFER_DATA_PTR_ACCESS_READ, &data, &format, &stride)) {
struct wlr_texture *tex = gles2_texture_from_pixels(wlr_renderer,
texture = gles2_texture_from_pixels(renderer,
format, stride, buffer->width, buffer->height, data);
wlr_buffer_end_data_ptr_access(buffer);
return tex;
} else {
return NULL;
}
if (texture) {
wlr_raster_attach(wlr_raster, &texture->wlr_texture);
}
return texture;
}
void wlr_gles2_texture_get_attribs(struct wlr_texture *wlr_texture,

View file

@ -40,14 +40,92 @@ bool wlr_texture_is_pixman(struct wlr_texture *texture) {
return texture->impl == &texture_impl;
}
static struct wlr_pixman_texture *get_texture(
struct wlr_texture *wlr_texture) {
assert(wlr_texture_is_pixman(wlr_texture));
return (struct wlr_pixman_texture *)wlr_texture;
static struct wlr_pixman_texture *pixman_texture_create(
struct wlr_pixman_renderer *renderer, uint32_t drm_format,
uint32_t width, uint32_t height) {
struct wlr_pixman_texture *texture =
calloc(1, sizeof(struct wlr_pixman_texture));
if (texture == NULL) {
wlr_log_errno(WLR_ERROR, "Failed to allocate pixman texture");
return NULL;
}
wlr_texture_init(&texture->wlr_texture, &renderer->wlr_renderer,
&texture_impl, width, height);
texture->format_info = drm_get_pixel_format_info(drm_format);
if (!texture->format_info) {
wlr_log(WLR_ERROR, "Unsupported drm format 0x%"PRIX32, drm_format);
free(texture);
return NULL;
}
texture->format = get_pixman_format_from_drm(drm_format);
if (texture->format == 0) {
wlr_log(WLR_ERROR, "Unsupported pixman drm format 0x%"PRIX32,
drm_format);
free(texture);
return NULL;
}
wl_list_insert(&renderer->textures, &texture->link);
return texture;
}
static struct wlr_pixman_texture *raster_upload(
struct wlr_pixman_renderer *renderer, struct wlr_raster *wlr_raster) {
struct wlr_texture *raster_texture;
wl_list_for_each(raster_texture, &wlr_raster->sources, link) {
if (wlr_texture_is_pixman(raster_texture)) {
struct wlr_pixman_texture *pixman_tex =
(struct wlr_pixman_texture *)raster_texture;
if (pixman_tex->wlr_texture.renderer != &renderer->wlr_renderer) {
continue;
}
return pixman_tex;
}
}
struct wlr_buffer *buffer = wlr_raster->buffer;
if (!buffer) {
// we could possibly do a blit with another texture from another renderer,
// but this is unsupported currently.
return NULL;
}
void *data = NULL;
uint32_t drm_format;
size_t stride;
if (!wlr_buffer_begin_data_ptr_access(buffer,
WLR_BUFFER_DATA_PTR_ACCESS_READ, &data, &drm_format, &stride)) {
return NULL;
}
wlr_buffer_end_data_ptr_access(buffer);
struct wlr_pixman_texture *texture = pixman_texture_create(renderer,
drm_format, buffer->width, buffer->height);
if (texture == NULL) {
return NULL;
}
texture->image = pixman_image_create_bits_no_clear(texture->format,
buffer->width, buffer->height, data, stride);
if (!texture->image) {
wlr_log(WLR_ERROR, "Failed to create pixman image");
wl_list_remove(&texture->link);
free(texture);
return NULL;
}
texture->buffer = wlr_buffer_lock(buffer);
wlr_raster_attach(wlr_raster, &texture->wlr_texture);
return texture;
}
static void texture_destroy(struct wlr_texture *wlr_texture) {
struct wlr_pixman_texture *texture = get_texture(wlr_texture);
struct wlr_pixman_texture *texture = (struct wlr_pixman_texture *)wlr_texture;
wl_list_remove(&texture->link);
pixman_image_unref(texture->image);
wlr_buffer_unlock(texture->buffer);
@ -215,13 +293,16 @@ static void matrix_to_pixman_transform(struct pixman_transform *transform,
pixman_transform_from_pixman_f_transform(transform, &ftr);
}
static bool pixman_render_subtexture_with_matrix(
struct wlr_renderer *wlr_renderer, struct wlr_texture *wlr_texture,
static bool pixman_render_subraster_with_matrix(
struct wlr_renderer *wlr_renderer, struct wlr_raster *wlr_raster,
const struct wlr_fbox *fbox, const float matrix[static 9],
float alpha) {
struct wlr_pixman_renderer *renderer = get_renderer(wlr_renderer);
struct wlr_pixman_texture *texture = get_texture(wlr_texture);
struct wlr_pixman_buffer *buffer = renderer->current_buffer;
struct wlr_pixman_texture *texture = raster_upload(renderer, wlr_raster);
if (!texture){
return false;
}
if (texture->buffer != NULL) {
void *data;
@ -334,72 +415,6 @@ static const struct wlr_drm_format_set *pixman_get_render_formats(
return &renderer->drm_formats;
}
static struct wlr_pixman_texture *pixman_texture_create(
struct wlr_pixman_renderer *renderer, uint32_t drm_format,
uint32_t width, uint32_t height) {
struct wlr_pixman_texture *texture =
calloc(1, sizeof(struct wlr_pixman_texture));
if (texture == NULL) {
wlr_log_errno(WLR_ERROR, "Failed to allocate pixman texture");
return NULL;
}
wlr_texture_init(&texture->wlr_texture, &texture_impl, width, height);
texture->renderer = renderer;
texture->format_info = drm_get_pixel_format_info(drm_format);
if (!texture->format_info) {
wlr_log(WLR_ERROR, "Unsupported drm format 0x%"PRIX32, drm_format);
free(texture);
return NULL;
}
texture->format = get_pixman_format_from_drm(drm_format);
if (texture->format == 0) {
wlr_log(WLR_ERROR, "Unsupported pixman drm format 0x%"PRIX32,
drm_format);
free(texture);
return NULL;
}
wl_list_insert(&renderer->textures, &texture->link);
return texture;
}
static struct wlr_texture *pixman_texture_from_buffer(
struct wlr_renderer *wlr_renderer, struct wlr_buffer *buffer) {
struct wlr_pixman_renderer *renderer = get_renderer(wlr_renderer);
void *data = NULL;
uint32_t drm_format;
size_t stride;
if (!wlr_buffer_begin_data_ptr_access(buffer, WLR_BUFFER_DATA_PTR_ACCESS_READ,
&data, &drm_format, &stride)) {
return NULL;
}
wlr_buffer_end_data_ptr_access(buffer);
struct wlr_pixman_texture *texture = pixman_texture_create(renderer,
drm_format, buffer->width, buffer->height);
if (texture == NULL) {
return NULL;
}
texture->image = pixman_image_create_bits_no_clear(texture->format,
buffer->width, buffer->height, data, stride);
if (!texture->image) {
wlr_log(WLR_ERROR, "Failed to create pixman image");
wl_list_remove(&texture->link);
free(texture);
return NULL;
}
texture->buffer = wlr_buffer_lock(buffer);
return &texture->wlr_texture;
}
static bool pixman_bind_buffer(struct wlr_renderer *wlr_renderer,
struct wlr_buffer *wlr_buffer) {
struct wlr_pixman_renderer *renderer = get_renderer(wlr_renderer);
@ -488,16 +503,23 @@ static uint32_t pixman_get_render_buffer_caps(struct wlr_renderer *renderer) {
return WLR_BUFFER_CAP_DATA_PTR;
}
static bool pixman_raster_upload(struct wlr_renderer *wlr_renderer,
struct wlr_raster *raster) {
struct wlr_pixman_renderer *renderer = get_renderer(wlr_renderer);
struct wlr_pixman_texture *texture = raster_upload(renderer, raster);
return texture;
}
static const struct wlr_renderer_impl renderer_impl = {
.begin = pixman_begin,
.end = pixman_end,
.clear = pixman_clear,
.scissor = pixman_scissor,
.render_subtexture_with_matrix = pixman_render_subtexture_with_matrix,
.raster_upload = pixman_raster_upload,
.render_subraster_with_matrix = pixman_render_subraster_with_matrix,
.render_quad_with_matrix = pixman_render_quad_with_matrix,
.get_shm_texture_formats = pixman_get_shm_texture_formats,
.get_render_formats = pixman_get_render_formats,
.texture_from_buffer = pixman_texture_from_buffer,
.bind_buffer = pixman_bind_buffer,
.destroy = pixman_destroy,
.preferred_read_format = pixman_preferred_read_format,
@ -528,11 +550,6 @@ struct wlr_renderer *wlr_pixman_renderer_create(void) {
return &renderer->wlr_renderer;
}
pixman_image_t *wlr_pixman_texture_get_image(struct wlr_texture *wlr_texture) {
struct wlr_pixman_texture *texture = get_texture(wlr_texture);
return texture->image;
}
pixman_image_t *wlr_pixman_renderer_get_current_image(
struct wlr_renderer *wlr_renderer) {
struct wlr_pixman_renderer *renderer = get_renderer(wlr_renderer);

View file

@ -740,14 +740,17 @@ static void vulkan_end(struct wlr_renderer *wlr_renderer) {
}
}
static bool vulkan_render_subtexture_with_matrix(struct wlr_renderer *wlr_renderer,
struct wlr_texture *wlr_texture, const struct wlr_fbox *box,
static bool vulkan_render_subraster_with_matrix(struct wlr_renderer *wlr_renderer,
struct wlr_raster *wlr_raster, const struct wlr_fbox *box,
const float matrix[static 9], float alpha) {
struct wlr_vk_renderer *renderer = vulkan_get_renderer(wlr_renderer);
VkCommandBuffer cb = renderer->cb;
struct wlr_vk_texture *texture = vulkan_get_texture(wlr_texture);
assert(texture->renderer == renderer);
struct wlr_vk_texture *texture = vulkan_raster_upload(renderer, wlr_raster);
if (!texture) {
return false;
}
if (texture->dmabuf_imported && !texture->owned) {
// Store this texture in the list of textures that need to be
// acquired before rendering and released after rendering.
@ -776,10 +779,10 @@ static bool vulkan_render_subtexture_with_matrix(struct wlr_renderer *wlr_render
struct vert_pcr_data vert_pcr_data;
mat3_to_mat4(final_matrix, vert_pcr_data.mat4);
vert_pcr_data.uv_off[0] = box->x / wlr_texture->width;
vert_pcr_data.uv_off[1] = box->y / wlr_texture->height;
vert_pcr_data.uv_size[0] = box->width / wlr_texture->width;
vert_pcr_data.uv_size[1] = box->height / wlr_texture->height;
vert_pcr_data.uv_off[0] = box->x / wlr_raster->width;
vert_pcr_data.uv_off[1] = box->y / wlr_raster->height;
vert_pcr_data.uv_size[0] = box->width / wlr_raster->width;
vert_pcr_data.uv_size[1] = box->height / wlr_raster->height;
vkCmdPushConstants(cb, renderer->pipe_layout,
VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(vert_pcr_data), &vert_pcr_data);
@ -976,13 +979,21 @@ static uint32_t vulkan_get_render_buffer_caps(struct wlr_renderer *wlr_renderer)
return WLR_BUFFER_CAP_DMABUF;
}
static bool _vulkan_raster_upload(struct wlr_renderer *wlr_renderer,
struct wlr_raster *raster) {
struct wlr_vk_renderer *renderer = vulkan_get_renderer(wlr_renderer);
struct wlr_vk_texture *texture = vulkan_raster_upload(renderer, raster);
return texture;
}
static const struct wlr_renderer_impl renderer_impl = {
.bind_buffer = vulkan_bind_buffer,
.begin = vulkan_begin,
.end = vulkan_end,
.clear = vulkan_clear,
.scissor = vulkan_scissor,
.render_subtexture_with_matrix = vulkan_render_subtexture_with_matrix,
.raster_upload = _vulkan_raster_upload,
.render_subraster_with_matrix = vulkan_render_subraster_with_matrix,
.render_quad_with_matrix = vulkan_render_quad_with_matrix,
.get_shm_texture_formats = vulkan_get_shm_texture_formats,
.get_dmabuf_texture_formats = vulkan_get_dmabuf_texture_formats,
@ -992,7 +1003,6 @@ static const struct wlr_renderer_impl renderer_impl = {
.destroy = vulkan_destroy,
.get_drm_fd = vulkan_get_drm_fd,
.get_render_buffer_caps = vulkan_get_render_buffer_caps,
.texture_from_buffer = vulkan_texture_from_buffer,
};
// Initializes the VkDescriptorSetLayout and VkPipelineLayout needed

View file

@ -18,7 +18,7 @@ bool wlr_texture_is_vk(struct wlr_texture *wlr_texture) {
return wlr_texture->impl == &texture_impl;
}
struct wlr_vk_texture *vulkan_get_texture(struct wlr_texture *wlr_texture) {
static struct wlr_vk_texture *vulkan_get_texture(struct wlr_texture *wlr_texture) {
assert(wlr_texture_is_vk(wlr_texture));
return (struct wlr_vk_texture *)wlr_texture;
}
@ -42,8 +42,9 @@ static bool write_pixels(struct wlr_texture *wlr_texture,
VkAccessFlags src_access) {
VkResult res;
struct wlr_vk_texture *texture = vulkan_get_texture(wlr_texture);
struct wlr_vk_renderer *renderer = texture->renderer;
VkDevice dev = texture->renderer->dev->dev;
struct wlr_vk_renderer *renderer =
vulkan_get_renderer(wlr_texture->renderer);
VkDevice dev = renderer->dev->dev;
// make sure assumptions are met
assert(src_x + width <= texture->wlr_texture.width);
@ -136,27 +137,59 @@ static bool write_pixels(struct wlr_texture *wlr_texture,
return true;
}
static bool vulkan_texture_write_pixels(struct wlr_texture *wlr_texture,
uint32_t stride, uint32_t width, uint32_t height, uint32_t src_x,
uint32_t src_y, uint32_t dst_x, uint32_t dst_y, const void *vdata) {
return write_pixels(wlr_texture, stride, width, height, src_x, src_y,
dst_x, dst_y, vdata, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_ACCESS_SHADER_READ_BIT);
static bool vulkan_texture_update_from_raster(struct wlr_texture *wlr_texture,
struct wlr_raster *raster, pixman_region32_t *damage) {
struct wlr_vk_texture *texture = vulkan_get_texture(wlr_texture);
struct wlr_buffer *buffer = raster->buffer;
void *data;
uint32_t format;
size_t stride;
if (!wlr_buffer_begin_data_ptr_access(buffer,
WLR_BUFFER_DATA_PTR_ACCESS_READ, &data, &format, &stride)) {
return false;
}
bool ok = true;
if (format != texture->format->drm_format) {
ok = false;
goto out;
}
int rects_len = 0;
pixman_box32_t *rects = pixman_region32_rectangles(damage, &rects_len);
for (int i = 0; i < rects_len; i++) {
pixman_box32_t rect = rects[i];
uint32_t width = rect.x2 - rect.x1;
uint32_t height = rect.y2 - rect.y1;
// TODO: only map memory once
ok = write_pixels(wlr_texture, stride, width, height, rect.x1, rect.y1,
rect.x1, rect.y1, data, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_ACCESS_SHADER_READ_BIT);
if (!ok) {
goto out;
}
}
out:
wlr_buffer_end_data_ptr_access(buffer);
return ok;
}
void vulkan_texture_destroy(struct wlr_vk_texture *texture) {
if (!texture->renderer) {
free(texture);
return;
}
struct wlr_vk_renderer *renderer =
vulkan_get_renderer(texture->wlr_texture.renderer);
// when we recorded a command to fill this image _this_ frame,
// it has to be executed before the texture can be destroyed.
// Add it to the renderer->destroy_textures list, destroying
// _after_ the stage command buffer has exectued
if (texture->last_used == texture->renderer->frame) {
if (texture->last_used == renderer->frame) {
assert(texture->destroy_link.next == NULL); // not already inserted
wl_list_insert(&texture->renderer->destroy_textures,
wl_list_insert(&renderer->destroy_textures,
&texture->destroy_link);
return;
}
@ -164,9 +197,9 @@ void vulkan_texture_destroy(struct wlr_vk_texture *texture) {
wl_list_remove(&texture->link);
wl_list_remove(&texture->buffer_destroy.link);
VkDevice dev = texture->renderer->dev->dev;
VkDevice dev = renderer->dev->dev;
if (texture->ds && texture->ds_pool) {
vulkan_free_ds(texture->renderer, texture->ds_pool, texture->ds);
vulkan_free_ds(renderer, texture->ds_pool, texture->ds);
}
vkDestroyImageView(dev, texture->image_view, NULL);
@ -191,7 +224,7 @@ static void vulkan_texture_unref(struct wlr_texture *wlr_texture) {
}
static const struct wlr_texture_impl texture_impl = {
.write_pixels = vulkan_texture_write_pixels,
.update_from_raster = vulkan_texture_update_from_raster,
.destroy = vulkan_texture_unref,
};
@ -203,18 +236,16 @@ static struct wlr_vk_texture *vulkan_texture_create(
wlr_log_errno(WLR_ERROR, "Allocation failed");
return NULL;
}
wlr_texture_init(&texture->wlr_texture, &texture_impl, width, height);
texture->renderer = renderer;
wlr_texture_init(&texture->wlr_texture, &renderer->wlr_renderer,
&texture_impl, width, height);
wl_list_insert(&renderer->textures, &texture->link);
wl_list_init(&texture->buffer_destroy.link);
return texture;
}
static struct wlr_texture *vulkan_texture_from_pixels(struct wlr_renderer *wlr_renderer,
static struct wlr_vk_texture *vulkan_texture_from_pixels(struct wlr_vk_renderer *renderer,
uint32_t drm_fmt, uint32_t stride, uint32_t width,
uint32_t height, const void *data) {
struct wlr_vk_renderer *renderer = vulkan_get_renderer(wlr_renderer);
VkResult res;
VkDevice dev = renderer->dev->dev;
@ -338,7 +369,7 @@ static struct wlr_texture *vulkan_texture_from_pixels(struct wlr_renderer *wlr_r
goto error;
}
return &texture->wlr_texture;
return texture;
error:
vulkan_texture_destroy(texture);
@ -573,7 +604,7 @@ error_image:
return VK_NULL_HANDLE;
}
static struct wlr_texture *vulkan_texture_from_dmabuf(struct wlr_renderer *wlr_renderer,
static struct wlr_vk_texture *vulkan_texture_from_dmabuf(struct wlr_renderer *wlr_renderer,
struct wlr_dmabuf_attributes *attribs) {
struct wlr_vk_renderer *renderer = vulkan_get_renderer(wlr_renderer);
@ -648,7 +679,7 @@ static struct wlr_texture *vulkan_texture_from_dmabuf(struct wlr_renderer *wlr_r
vkUpdateDescriptorSets(dev, 1, &ds_write, 0, NULL);
texture->dmabuf_imported = true;
return &texture->wlr_texture;
return texture;
error:
vulkan_texture_destroy(texture);
@ -662,50 +693,69 @@ static void texture_handle_buffer_destroy(struct wl_listener *listener,
vulkan_texture_destroy(texture);
}
static struct wlr_texture *vulkan_texture_from_dmabuf_buffer(
static struct wlr_vk_texture *vulkan_texture_from_dmabuf_buffer(
struct wlr_vk_renderer *renderer, struct wlr_buffer *buffer,
struct wlr_dmabuf_attributes *dmabuf) {
struct wlr_vk_texture *texture;
wl_list_for_each(texture, &renderer->textures, link) {
if (texture->buffer == buffer) {
wlr_buffer_lock(texture->buffer);
return &texture->wlr_texture;
return texture;
}
}
struct wlr_texture *wlr_texture =
vulkan_texture_from_dmabuf(&renderer->wlr_renderer, dmabuf);
if (wlr_texture == NULL) {
return false;
texture = vulkan_texture_from_dmabuf(&renderer->wlr_renderer, dmabuf);
if (!texture) {
return NULL;
}
texture = vulkan_get_texture(wlr_texture);
texture->buffer = wlr_buffer_lock(buffer);
texture->buffer_destroy.notify = texture_handle_buffer_destroy;
wl_signal_add(&buffer->events.destroy, &texture->buffer_destroy);
return &texture->wlr_texture;
return texture;
}
struct wlr_texture *vulkan_texture_from_buffer(
struct wlr_renderer *wlr_renderer,
struct wlr_buffer *buffer) {
struct wlr_vk_renderer *renderer = vulkan_get_renderer(wlr_renderer);
struct wlr_vk_texture *vulkan_raster_upload(struct wlr_vk_renderer *renderer,
struct wlr_raster *wlr_raster) {
struct wlr_texture *raster_texture;
wl_list_for_each(raster_texture, &wlr_raster->sources, link) {
if (wlr_texture_is_vk(raster_texture)) {
struct wlr_vk_texture *vk_tex =
(struct wlr_vk_texture *)raster_texture;
if (vk_tex->wlr_texture.renderer != &renderer->wlr_renderer) {
continue;
}
return vk_tex;
}
}
struct wlr_buffer *buffer = wlr_raster->buffer;
if (!wlr_raster->buffer) {
// we could possibly do a blit with another texture from another renderer,
// but this is unsupported currently.
return NULL;
}
struct wlr_vk_texture *texture = NULL;
void *data;
uint32_t format;
size_t stride;
struct wlr_dmabuf_attributes dmabuf;
if (wlr_buffer_get_dmabuf(buffer, &dmabuf)) {
return vulkan_texture_from_dmabuf_buffer(renderer, buffer, &dmabuf);
texture = vulkan_texture_from_dmabuf_buffer(renderer, buffer, &dmabuf);
} else if (wlr_buffer_begin_data_ptr_access(buffer,
WLR_BUFFER_DATA_PTR_ACCESS_READ, &data, &format, &stride)) {
struct wlr_texture *tex = vulkan_texture_from_pixels(wlr_renderer,
texture = vulkan_texture_from_pixels(renderer,
format, stride, buffer->width, buffer->height, data);
wlr_buffer_end_data_ptr_access(buffer);
return tex;
} else {
return NULL;
}
if (texture) {
wlr_raster_attach(wlr_raster, &texture->wlr_texture);
}
return texture;
}

View file

@ -4,6 +4,7 @@
#include <stdbool.h>
#include <stdlib.h>
#include <unistd.h>
#include <drm_fourcc.h>
#include <wlr/render/interface.h>
#include <wlr/render/pixman.h>
#include <wlr/render/wlr_renderer.h>
@ -35,7 +36,8 @@ void wlr_renderer_init(struct wlr_renderer *renderer,
assert(impl->begin);
assert(impl->clear);
assert(impl->scissor);
assert(impl->render_subtexture_with_matrix);
assert(impl->raster_upload);
assert(impl->render_subraster_with_matrix);
assert(impl->render_quad_with_matrix);
assert(impl->get_shm_texture_formats);
assert(impl->get_render_buffer_caps);
@ -113,39 +115,92 @@ void wlr_renderer_scissor(struct wlr_renderer *r, struct wlr_box *box) {
r->impl->scissor(r, box);
}
bool wlr_render_texture(struct wlr_renderer *r, struct wlr_texture *texture,
bool wlr_renderer_raster_upload(struct wlr_renderer *r,
struct wlr_raster *raster) {
return r->impl->raster_upload(r, raster);
}
bool wlr_render_raster(struct wlr_renderer *r, struct wlr_raster *raster,
const float projection[static 9], int x, int y, float alpha) {
struct wlr_box box = {
.x = x,
.y = y,
.width = texture->width,
.height = texture->height,
.width = raster->width,
.height = raster->height,
};
float matrix[9];
wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
projection);
return wlr_render_texture_with_matrix(r, texture, matrix, alpha);
return wlr_render_raster_with_matrix(r, raster, matrix, alpha);
}
bool wlr_render_texture_with_matrix(struct wlr_renderer *r,
struct wlr_texture *texture, const float matrix[static 9],
bool wlr_render_raster_with_matrix(struct wlr_renderer *r,
struct wlr_raster *raster, const float matrix[static 9],
float alpha) {
struct wlr_fbox box = {
.x = 0,
.y = 0,
.width = texture->width,
.height = texture->height,
.width = raster->width,
.height = raster->height,
};
return wlr_render_subtexture_with_matrix(r, texture, &box, matrix, alpha);
return wlr_render_subraster_with_matrix(r, raster, &box, matrix, alpha);
}
bool wlr_render_subtexture_with_matrix(struct wlr_renderer *r,
struct wlr_texture *texture, const struct wlr_fbox *box,
static bool try_single_pixel(struct wlr_buffer *buffer,
float color[static 4], const struct wlr_fbox *box, float alpha) {
if (box->width != 1.f || box->height != 1.f ||
box->x < 0.f || box->y < 0.f ||
box->x >= buffer->width || box->y >= buffer->height) {
return false;
}
uint32_t x = floor(box->x);
uint32_t y = floor(box->y);
if (box->x != (float)x || box->y != (float)y) {
return false;
}
void *data;
uint32_t format;
size_t stride;
if (!wlr_buffer_begin_data_ptr_access(buffer,
WLR_BUFFER_DATA_PTR_ACCESS_READ, &data, &format, &stride)) {
return false;
}
if (format != DRM_FORMAT_ARGB8888) {
wlr_buffer_end_data_ptr_access(buffer);
return false;
}
size_t pixel_stride = stride / buffer->width;
uint8_t *data_color = &((uint8_t *)data)[pixel_stride * x + stride * y];
color[0] = data_color[3] * alpha / 255.f;
color[1] = data_color[2] * alpha / 255.f;
color[2] = data_color[1] * alpha / 255.f;
color[3] = data_color[0] * alpha / 255.f;
wlr_buffer_end_data_ptr_access(buffer);
return true;
}
bool wlr_render_subraster_with_matrix(struct wlr_renderer *r,
struct wlr_raster *raster, const struct wlr_fbox *box,
const float matrix[static 9], float alpha) {
assert(r->rendering);
return r->impl->render_subtexture_with_matrix(r, texture,
float color[4];
if (raster->buffer &&
try_single_pixel(raster->buffer, (float *)&color, box, alpha)) {
wlr_render_quad_with_matrix(r, color, matrix);
return true;
}
return r->impl->render_subraster_with_matrix(r, raster,
box, matrix, alpha);
}

View file

@ -4,80 +4,49 @@
#include <string.h>
#include <wlr/render/interface.h>
#include <wlr/render/wlr_texture.h>
#include <wlr/types/wlr_raster.h>
#include "types/wlr_buffer.h"
void wlr_texture_init(struct wlr_texture *texture,
void wlr_texture_init(struct wlr_texture *texture, struct wlr_renderer *renderer,
const struct wlr_texture_impl *impl, uint32_t width, uint32_t height) {
assert(renderer);
memset(texture, 0, sizeof(*texture));
texture->renderer = renderer;
texture->impl = impl;
texture->width = width;
texture->height = height;
}
void wlr_texture_destroy(struct wlr_texture *texture) {
if (texture && texture->impl && texture->impl->destroy) {
if (!texture) {
return;
}
if (texture->raster) {
wlr_raster_detach(texture->raster, texture);
texture->raster = NULL;
}
if (texture->impl && texture->impl->destroy) {
texture->impl->destroy(texture);
} else {
free(texture);
}
}
struct wlr_texture *wlr_texture_from_pixels(struct wlr_renderer *renderer,
uint32_t fmt, uint32_t stride, uint32_t width, uint32_t height,
const void *data) {
assert(width > 0);
assert(height > 0);
assert(stride > 0);
assert(data);
struct wlr_readonly_data_buffer *buffer =
readonly_data_buffer_create(fmt, stride, width, height, data);
if (buffer == NULL) {
return NULL;
}
struct wlr_texture *texture =
wlr_texture_from_buffer(renderer, &buffer->base);
// By this point, the renderer should have locked the buffer if it still
// needs to access it in the future.
readonly_data_buffer_drop(buffer);
return texture;
}
struct wlr_texture *wlr_texture_from_dmabuf(struct wlr_renderer *renderer,
struct wlr_dmabuf_attributes *attribs) {
struct wlr_dmabuf_buffer *buffer = dmabuf_buffer_create(attribs);
if (buffer == NULL) {
return NULL;
}
struct wlr_texture *texture =
wlr_texture_from_buffer(renderer, &buffer->base);
// By this point, the renderer should have locked the buffer if it still
// needs to access it in the future.
dmabuf_buffer_drop(buffer);
return texture;
}
struct wlr_texture *wlr_texture_from_buffer(struct wlr_renderer *renderer,
struct wlr_buffer *buffer) {
if (!renderer->impl->texture_from_buffer) {
return NULL;
}
return renderer->impl->texture_from_buffer(renderer, buffer);
}
bool wlr_texture_write_pixels(struct wlr_texture *texture,
uint32_t stride, uint32_t width, uint32_t height,
uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y,
const void *data) {
if (!texture->impl->write_pixels) {
bool wlr_texture_update_from_raster(struct wlr_texture *texture,
struct wlr_raster *raster, pixman_region32_t *damage) {
if (!texture->impl->update_from_raster) {
return false;
}
return texture->impl->write_pixels(texture, stride, width, height,
src_x, src_y, dst_x, dst_y, data);
if (texture->width != raster->width || texture->height != raster->height) {
return false;
}
const pixman_box32_t *extents = pixman_region32_extents(damage);
if (extents->x1 < 0 || extents->y1 < 0 || extents->x2 > (int32_t)raster->width ||
extents->y2 > (int32_t)raster->height) {
return false;
}
return texture->impl->update_from_raster(texture, raster, damage);
}