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scene: add wlr_scene_buffer_set_texture()
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2 changed files with 11 additions and 0 deletions
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@ -401,6 +401,12 @@ void wlr_scene_buffer_set_buffer(struct wlr_scene_buffer *scene_buffer,
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void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buffer,
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void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buffer,
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struct wlr_buffer *buffer, const pixman_region32_t *region);
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struct wlr_buffer *buffer, const pixman_region32_t *region);
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/**
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* Sets the buffer's backing texture.
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*/
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void wlr_scene_buffer_set_texture(struct wlr_scene_buffer *scene_buffer,
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struct wlr_texture *texture);
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/**
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/**
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* Sets the buffer's opaque region. This is an optimization hint used to
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* Sets the buffer's opaque region. This is an optimization hint used to
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* determine if buffers which reside under this one need to be rendered or not.
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* determine if buffers which reside under this one need to be rendered or not.
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@ -837,6 +837,11 @@ void wlr_scene_buffer_set_buffer(struct wlr_scene_buffer *scene_buffer,
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wlr_scene_buffer_set_buffer_with_damage(scene_buffer, buffer, NULL);
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wlr_scene_buffer_set_buffer_with_damage(scene_buffer, buffer, NULL);
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}
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}
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void wlr_scene_buffer_set_texture(struct wlr_scene_buffer *scene_buffer,
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struct wlr_texture *texture) {
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scene_buffer_set_buffer_and_texture(scene_buffer, NULL, texture, NULL);
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}
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void wlr_scene_buffer_set_opaque_region(struct wlr_scene_buffer *scene_buffer,
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void wlr_scene_buffer_set_opaque_region(struct wlr_scene_buffer *scene_buffer,
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const pixman_region32_t *region) {
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const pixman_region32_t *region) {
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if (pixman_region32_equal(&scene_buffer->opaque_region, region)) {
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if (pixman_region32_equal(&scene_buffer->opaque_region, region)) {
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