scene_output_layout: Don't destroy output when output layout is destroyed

There were a couple of problems with this:
1. The behavior is unexpected. Typically objects in wlroots won't
also destroy objects that they depend on. For instance, wlr_scene_output
will not destroy the wlr_output when it's destroyed. It shouldn't be any
different for scene layouts.
2. This fixes a crash where because wlr_output_layout and wlr_scene_output
are both addons to wlr_output, we might get into a situation where
wl_list_for_each_safe might malfunction. See [1]

This means that the compositor needs to manually destroy the output
when they destroy the layout, hence ~breaking. Compositors can just
call `wlr_scene_output_destroy()` if they want to destroy both at the
same time.

[1] https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/4358#note_2106260

This reverts commit 1a731596c5.

Co-authored-by: Kirill Primak <vyivel@eclair.cafe>
This commit is contained in:
Alexander Orzechowski 2023-10-07 13:31:20 -04:00
parent 5fb0007e02
commit e1e911d425
2 changed files with 6 additions and 10 deletions

View file

@ -28,7 +28,6 @@ static void scene_output_layout_output_destroy(
wl_list_remove(&solo->layout_output_destroy.link);
wl_list_remove(&solo->scene_output_destroy.link);
wl_list_remove(&solo->link);
wlr_scene_output_destroy(solo->scene_output);
free(solo);
}
@ -43,7 +42,6 @@ static void scene_output_layout_output_handle_scene_output_destroy(
struct wl_listener *listener, void *data) {
struct wlr_scene_output_layout_output *solo =
wl_container_of(listener, solo, scene_output_destroy);
solo->scene_output = NULL;
scene_output_layout_output_destroy(solo);
}