Rename wlr_surface -> wlr_texture; attach -> upload

This commit is contained in:
nyorain 2017-08-08 18:02:14 +02:00
parent afd058b754
commit e167f41fde
20 changed files with 233 additions and 233 deletions

View file

@ -89,7 +89,7 @@ struct wl_global *wlr_output_create_global(
}
void wlr_output_update_matrix(struct wlr_output *output) {
wlr_matrix_surface(output->transform_matrix, output->width, output->height, output->transform);
wlr_matrix_texture(output->transform_matrix, output->width, output->height, output->transform);
}
struct wlr_output *wlr_output_create(struct wlr_output_impl *impl,
@ -144,10 +144,10 @@ bool wlr_output_set_cursor(struct wlr_output *output,
}
if (!output->cursor.texture) {
output->cursor.texture = wlr_render_surface_init(output->cursor.renderer);
output->cursor.texture = wlr_render_texture_init(output->cursor.renderer);
}
wlr_surface_attach_pixels(output->cursor.texture, WL_SHM_FORMAT_ARGB8888,
wlr_texture_upload_pixels(output->cursor.texture, WL_SHM_FORMAT_ARGB8888,
stride, width, height, buf);
return true;
@ -200,7 +200,7 @@ void wlr_output_swap_buffers(struct wlr_output *output) {
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
float matrix[16];
wlr_surface_get_matrix(output->cursor.texture, &matrix, &output->transform_matrix,
wlr_texture_get_matrix(output->cursor.texture, &matrix, &output->transform_matrix,
output->cursor.x, output->cursor.y);
wlr_render_with_matrix(output->cursor.renderer, output->cursor.texture, &matrix);
}