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Rename wlr_surface -> wlr_texture; attach -> upload
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20 changed files with 233 additions and 233 deletions
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@ -119,7 +119,7 @@ static const float transforms[][4] = {
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};
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// Equivilent to glOrtho(0, width, 0, height, 1, -1) with the transform applied
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void wlr_matrix_surface(float mat[static 16], int32_t width, int32_t height,
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void wlr_matrix_texture(float mat[static 16], int32_t width, int32_t height,
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enum wl_output_transform transform) {
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memset(mat, 0, sizeof(*mat) * 16);
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