Rename wlr_surface -> wlr_texture; attach -> upload

This commit is contained in:
nyorain 2017-08-08 18:02:14 +02:00
parent afd058b754
commit e167f41fde
20 changed files with 233 additions and 233 deletions

View file

@ -91,8 +91,8 @@ static void wlr_gles2_end(struct wlr_renderer_state *state) {
// no-op
}
static struct wlr_surface *wlr_gles2_surface_init(struct wlr_renderer_state *state) {
return gles2_surface_init();
static struct wlr_texture *wlr_gles2_texture_init(struct wlr_renderer_state *state) {
return gles2_texture_init();
}
static void draw_quad() {
@ -121,14 +121,14 @@ static void draw_quad() {
GL_CALL(glDisableVertexAttribArray(1));
}
static bool wlr_gles2_render_surface(struct wlr_renderer_state *state,
struct wlr_surface *surface, const float (*matrix)[16]) {
if(!surface || !surface->valid) {
wlr_log(L_ERROR, "attempt to render invalid surface");
static bool wlr_gles2_render_texture(struct wlr_renderer_state *state,
struct wlr_texture *texture, const float (*matrix)[16]) {
if(!texture || !texture->valid) {
wlr_log(L_ERROR, "attempt to render invalid texture");
return false;
}
wlr_surface_bind(surface);
wlr_texture_bind(texture);
GL_CALL(glUniformMatrix4fv(0, 1, GL_FALSE, *matrix));
// TODO: source alpha from somewhere else I guess
GL_CALL(glUniform1f(2, 1.0f));
@ -171,8 +171,8 @@ static void wlr_gles2_destroy(struct wlr_renderer_state *state) {
static struct wlr_renderer_impl wlr_renderer_impl = {
.begin = wlr_gles2_begin,
.end = wlr_gles2_end,
.surface_init = wlr_gles2_surface_init,
.render_with_matrix = wlr_gles2_render_surface,
.texture_init = wlr_gles2_texture_init,
.render_with_matrix = wlr_gles2_render_texture,
.render_quad = wlr_gles2_render_quad,
.render_ellipse = wlr_gles2_render_ellipse,
.formats = wlr_gles2_formats,

View file

@ -1,104 +0,0 @@
#include <stdint.h>
#include <stdlib.h>
#include <assert.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <wayland-util.h>
#include <wayland-server-protocol.h>
#include <wlr/render.h>
#include <wlr/render/interface.h>
#include <wlr/render/matrix.h>
#include <wlr/util/log.h>
#include "render/gles2.h"
static bool gles2_surface_attach_pixels(struct wlr_surface_state *surface,
enum wl_shm_format format, int stride, int width, int height,
const unsigned char *pixels) {
assert(surface);
const struct pixel_format *fmt = gl_format_for_wl_format(format);
if (!fmt || !fmt->gl_format) {
wlr_log(L_ERROR, "No supported pixel format for this surface");
return false;
}
surface->wlr_surface->width = width;
surface->wlr_surface->height = height;
surface->wlr_surface->format = format;
surface->pixel_format = fmt;
GL_CALL(glGenTextures(1, &surface->tex_id));
GL_CALL(glBindTexture(GL_TEXTURE_2D, surface->tex_id));
GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride));
GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
fmt->gl_format, fmt->gl_type, pixels));
GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0));
surface->wlr_surface->valid = true;
return true;
}
static bool gles2_surface_attach_shm(struct wlr_surface_state *surface,
uint32_t format, struct wl_shm_buffer *buffer) {
const struct pixel_format *fmt = gl_format_for_wl_format(format);
if (!fmt || !fmt->gl_format) {
wlr_log(L_ERROR, "No supported pixel format for this surface");
return false;
}
wl_shm_buffer_begin_access(buffer);
uint8_t *pixels = wl_shm_buffer_get_data(buffer);
int width = wl_shm_buffer_get_width(buffer);
int height = wl_shm_buffer_get_height(buffer);
int pitch = wl_shm_buffer_get_stride(buffer) / (fmt->bpp / 8);
surface->wlr_surface->width = width;
surface->wlr_surface->height = height;
surface->wlr_surface->format = format;
surface->pixel_format = fmt;
GL_CALL(glGenTextures(1, &surface->tex_id));
GL_CALL(glBindTexture(GL_TEXTURE_2D, surface->tex_id));
GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, pitch));
GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
fmt->gl_format, fmt->gl_type, pixels));
surface->wlr_surface->valid = true;
wl_shm_buffer_end_access(buffer);
return true;
}
static void gles2_surface_get_matrix(struct wlr_surface_state *surface,
float (*matrix)[16], const float (*projection)[16], int x, int y) {
struct wlr_surface *_surface = surface->wlr_surface;
float world[16];
wlr_matrix_identity(matrix);
wlr_matrix_translate(&world, x, y, 0);
wlr_matrix_mul(matrix, &world, matrix);
wlr_matrix_scale(&world, _surface->width, _surface->height, 1);
wlr_matrix_mul(matrix, &world, matrix);
wlr_matrix_mul(projection, matrix, matrix);
}
static void gles2_surface_bind(struct wlr_surface_state *surface) {
GL_CALL(glBindTexture(GL_TEXTURE_2D, surface->tex_id));
GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
GL_CALL(glUseProgram(*surface->pixel_format->shader));
}
static void gles2_surface_destroy(struct wlr_surface_state *surface) {
wl_signal_emit(&surface->wlr_surface->destroy_signal, surface->wlr_surface);
GL_CALL(glDeleteTextures(1, &surface->tex_id));
free(surface);
}
static struct wlr_surface_impl wlr_surface_impl = {
.attach_pixels = gles2_surface_attach_pixels,
.attach_shm = gles2_surface_attach_shm,
.get_matrix = gles2_surface_get_matrix,
.bind = gles2_surface_bind,
.destroy = gles2_surface_destroy,
};
struct wlr_surface *gles2_surface_init() {
struct wlr_surface_state *state = calloc(sizeof(struct wlr_surface_state), 1);
struct wlr_surface *surface = wlr_surface_init(state, &wlr_surface_impl);
state->wlr_surface = surface;
wl_signal_init(&surface->destroy_signal);
return surface;
}

104
render/gles2/texture.c Normal file
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@ -0,0 +1,104 @@
#include <stdint.h>
#include <stdlib.h>
#include <assert.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <wayland-util.h>
#include <wayland-server-protocol.h>
#include <wlr/render.h>
#include <wlr/render/interface.h>
#include <wlr/render/matrix.h>
#include <wlr/util/log.h>
#include "render/gles2.h"
static bool gles2_texture_upload_pixels(struct wlr_texture_state *texture,
enum wl_shm_format format, int stride, int width, int height,
const unsigned char *pixels) {
assert(texture);
const struct pixel_format *fmt = gl_format_for_wl_format(format);
if (!fmt || !fmt->gl_format) {
wlr_log(L_ERROR, "No supported pixel format for this texture");
return false;
}
texture->wlr_texture->width = width;
texture->wlr_texture->height = height;
texture->wlr_texture->format = format;
texture->pixel_format = fmt;
GL_CALL(glGenTextures(1, &texture->tex_id));
GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride));
GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
fmt->gl_format, fmt->gl_type, pixels));
GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0));
texture->wlr_texture->valid = true;
return true;
}
static bool gles2_texture_upload_shm(struct wlr_texture_state *texture,
uint32_t format, struct wl_shm_buffer *buffer) {
const struct pixel_format *fmt = gl_format_for_wl_format(format);
if (!fmt || !fmt->gl_format) {
wlr_log(L_ERROR, "No supported pixel format for this texture");
return false;
}
wl_shm_buffer_begin_access(buffer);
uint8_t *pixels = wl_shm_buffer_get_data(buffer);
int width = wl_shm_buffer_get_width(buffer);
int height = wl_shm_buffer_get_height(buffer);
int pitch = wl_shm_buffer_get_stride(buffer) / (fmt->bpp / 8);
texture->wlr_texture->width = width;
texture->wlr_texture->height = height;
texture->wlr_texture->format = format;
texture->pixel_format = fmt;
GL_CALL(glGenTextures(1, &texture->tex_id));
GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, pitch));
GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
fmt->gl_format, fmt->gl_type, pixels));
texture->wlr_texture->valid = true;
wl_shm_buffer_end_access(buffer);
return true;
}
static void gles2_texture_get_matrix(struct wlr_texture_state *texture,
float (*matrix)[16], const float (*projection)[16], int x, int y) {
struct wlr_texture *_texture = texture->wlr_texture;
float world[16];
wlr_matrix_identity(matrix);
wlr_matrix_translate(&world, x, y, 0);
wlr_matrix_mul(matrix, &world, matrix);
wlr_matrix_scale(&world, _texture->width, _texture->height, 1);
wlr_matrix_mul(matrix, &world, matrix);
wlr_matrix_mul(projection, matrix, matrix);
}
static void gles2_texture_bind(struct wlr_texture_state *texture) {
GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
GL_CALL(glUseProgram(*texture->pixel_format->shader));
}
static void gles2_texture_destroy(struct wlr_texture_state *texture) {
wl_signal_emit(&texture->wlr_texture->destroy_signal, texture->wlr_texture);
GL_CALL(glDeleteTextures(1, &texture->tex_id));
free(texture);
}
static struct wlr_texture_impl wlr_texture_impl = {
.upload_pixels = gles2_texture_upload_pixels,
.upload_shm = gles2_texture_upload_shm,
.get_matrix = gles2_texture_get_matrix,
.bind = gles2_texture_bind,
.destroy = gles2_texture_destroy,
};
struct wlr_texture *gles2_texture_init() {
struct wlr_texture_state *state = calloc(sizeof(struct wlr_texture_state), 1);
struct wlr_texture *texture = wlr_texture_init(state, &wlr_texture_impl);
state->wlr_texture = texture;
wl_signal_init(&texture->destroy_signal);
return texture;
}

View file

@ -119,7 +119,7 @@ static const float transforms[][4] = {
};
// Equivilent to glOrtho(0, width, 0, height, 1, -1) with the transform applied
void wlr_matrix_surface(float mat[static 16], int32_t width, int32_t height,
void wlr_matrix_texture(float mat[static 16], int32_t width, int32_t height,
enum wl_output_transform transform) {
memset(mat, 0, sizeof(*mat) * 16);

View file

@ -1,10 +1,10 @@
wlr_files += files(
'matrix.c',
'wlr_renderer.c',
'wlr_surface.c',
'wlr_texture.c',
'gles2/pixel_format.c',
'gles2/renderer.c',
'gles2/shaders.c',
'gles2/surface.c',
'gles2/texture.c',
'gles2/util.c',
)

View file

@ -23,13 +23,13 @@ void wlr_renderer_end(struct wlr_renderer *r) {
r->impl->end(r->state);
}
struct wlr_surface *wlr_render_surface_init(struct wlr_renderer *r) {
return r->impl->surface_init(r->state);
struct wlr_texture *wlr_render_texture_init(struct wlr_renderer *r) {
return r->impl->texture_init(r->state);
}
bool wlr_render_with_matrix(struct wlr_renderer *r,
struct wlr_surface *surface, const float (*matrix)[16]) {
return r->impl->render_with_matrix(r->state, surface, matrix);
struct wlr_texture *texture, const float (*matrix)[16]) {
return r->impl->render_with_matrix(r->state, texture, matrix);
}
void wlr_render_colored_quad(struct wlr_renderer *r,

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@ -1,36 +0,0 @@
#include <stdlib.h>
#include <stdbool.h>
#include <wlr/render/interface.h>
struct wlr_surface *wlr_surface_init(struct wlr_surface_state *state,
struct wlr_surface_impl *impl) {
struct wlr_surface *s = calloc(sizeof(struct wlr_surface), 1);
s->state = state;
s->impl = impl;
return s;
}
void wlr_surface_destroy(struct wlr_surface *surface) {
surface->impl->destroy(surface->state);
free(surface);
}
void wlr_surface_bind(struct wlr_surface *surface) {
surface->impl->bind(surface->state);
}
bool wlr_surface_attach_pixels(struct wlr_surface *surface, uint32_t format,
int stride, int width, int height, const unsigned char *pixels) {
return surface->impl->attach_pixels(surface->state,
format, stride, width, height, pixels);
}
bool wlr_surface_attach_shm(struct wlr_surface *surface, uint32_t format,
struct wl_shm_buffer *shm) {
return surface->impl->attach_shm(surface->state, format, shm);
}
void wlr_surface_get_matrix(struct wlr_surface *surface,
float (*matrix)[16], const float (*projection)[16], int x, int y) {
surface->impl->get_matrix(surface->state, matrix, projection, x, y);
}

36
render/wlr_texture.c Normal file
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@ -0,0 +1,36 @@
#include <stdlib.h>
#include <stdbool.h>
#include <wlr/render/interface.h>
struct wlr_texture *wlr_texture_init(struct wlr_texture_state *state,
struct wlr_texture_impl *impl) {
struct wlr_texture *t = calloc(sizeof(struct wlr_texture), 1);
t->state = state;
t->impl = impl;
return t;
}
void wlr_texture_destroy(struct wlr_texture *texture) {
texture->impl->destroy(texture->state);
free(texture);
}
void wlr_texture_bind(struct wlr_texture *texture) {
texture->impl->bind(texture->state);
}
bool wlr_texture_upload_pixels(struct wlr_texture *texture, uint32_t format,
int stride, int width, int height, const unsigned char *pixels) {
return texture->impl->upload_pixels(texture->state,
format, stride, width, height, pixels);
}
bool wlr_texture_upload_shm(struct wlr_texture *texture, uint32_t format,
struct wl_shm_buffer *shm) {
return texture->impl->upload_shm(texture->state, format, shm);
}
void wlr_texture_get_matrix(struct wlr_texture *texture,
float (*matrix)[16], const float (*projection)[16], int x, int y) {
texture->impl->get_matrix(texture->state, matrix, projection, x, y);
}