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Rename wlr_surface -> wlr_texture; attach -> upload
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20 changed files with 233 additions and 233 deletions
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@ -10,7 +10,7 @@ void wlr_matrix_rotate(float (*output)[16], float radians);
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void wlr_matrix_mul(const float (*x)[16], const float (*y)[16], float (*product)[16]);
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enum wl_output_transform;
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void wlr_matrix_surface(float mat[static 16], int32_t width, int32_t height,
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void wlr_matrix_texture(float mat[static 16], int32_t width, int32_t height,
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enum wl_output_transform transform);
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#endif
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