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https://gitlab.freedesktop.org/wlroots/wlroots.git
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Rename wlr_surface -> wlr_texture; attach -> upload
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20 changed files with 233 additions and 233 deletions
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@ -16,9 +16,9 @@ struct wlr_renderer {
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struct wlr_renderer_impl {
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void (*begin)(struct wlr_renderer_state *state, struct wlr_output *output);
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void (*end)(struct wlr_renderer_state *state);
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struct wlr_surface *(*surface_init)(struct wlr_renderer_state *state);
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struct wlr_texture *(*texture_init)(struct wlr_renderer_state *state);
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bool (*render_with_matrix)(struct wlr_renderer_state *state,
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struct wlr_surface *surface, const float (*matrix)[16]);
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struct wlr_texture *texture, const float (*matrix)[16]);
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void (*render_quad)(struct wlr_renderer_state *state,
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const float (*color)[4], const float (*matrix)[16]);
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void (*render_ellipse)(struct wlr_renderer_state *state,
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@ -31,20 +31,20 @@ struct wlr_renderer_impl {
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struct wlr_renderer *wlr_renderer_init(struct wlr_renderer_state *state,
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struct wlr_renderer_impl *impl);
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struct wlr_surface_impl {
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bool (*attach_pixels)(struct wlr_surface_state *state,
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struct wlr_texture_impl {
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bool (*upload_pixels)(struct wlr_texture_state *state,
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enum wl_shm_format format, int stride, int width, int height,
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const unsigned char *pixels);
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bool (*attach_shm)(struct wlr_surface_state *state, uint32_t format,
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bool (*upload_shm)(struct wlr_texture_state *state, uint32_t format,
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struct wl_shm_buffer *shm);
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// TODO: egl
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void (*get_matrix)(struct wlr_surface_state *state,
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void (*get_matrix)(struct wlr_texture_state *state,
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float (*matrix)[16], const float (*projection)[16], int x, int y);
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void (*bind)(struct wlr_surface_state *state);
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void (*destroy)(struct wlr_surface_state *state);
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void (*bind)(struct wlr_texture_state *state);
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void (*destroy)(struct wlr_texture_state *state);
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};
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struct wlr_surface *wlr_surface_init();
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void wlr_surface_bind(struct wlr_surface *surface);
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struct wlr_texture *wlr_texture_init();
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void wlr_texture_bind(struct wlr_texture *texture);
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#endif
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@ -10,7 +10,7 @@ void wlr_matrix_rotate(float (*output)[16], float radians);
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void wlr_matrix_mul(const float (*x)[16], const float (*y)[16], float (*product)[16]);
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enum wl_output_transform;
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void wlr_matrix_surface(float mat[static 16], int32_t width, int32_t height,
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void wlr_matrix_texture(float mat[static 16], int32_t width, int32_t height,
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enum wl_output_transform transform);
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#endif
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