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https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2025-11-01 22:58:38 -04:00
Rename wlr_surface -> wlr_texture; attach -> upload
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parent
afd058b754
commit
e167f41fde
20 changed files with 233 additions and 233 deletions
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@ -35,7 +35,7 @@ struct wlr_drm_plane {
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// Only used by cursor
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float matrix[16];
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struct wlr_renderer *wlr_rend;
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struct wlr_surface *wlr_surf;
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struct wlr_texture *wlr_tex;
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struct gbm_bo *cursor_bo;
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union wlr_drm_plane_props props;
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@ -14,8 +14,8 @@ struct pixel_format {
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GLuint *shader;
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};
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struct wlr_surface_state {
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struct wlr_surface *wlr_surface;
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struct wlr_texture_state {
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struct wlr_texture *wlr_texture;
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GLuint tex_id;
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const struct pixel_format *pixel_format;
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};
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@ -31,7 +31,7 @@ extern struct shaders shaders;
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const struct pixel_format *gl_format_for_wl_format(enum wl_shm_format fmt);
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struct wlr_surface *gles2_surface_init();
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struct wlr_texture *gles2_texture_init();
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extern const GLchar quad_vertex_src[];
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extern const GLchar quad_fragment_src[];
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@ -4,30 +4,30 @@
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#include <wayland-server-protocol.h>
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#include <wlr/types/wlr_output.h>
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struct wlr_surface;
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struct wlr_texture;
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struct wlr_renderer;
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void wlr_renderer_begin(struct wlr_renderer *r, struct wlr_output *output);
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void wlr_renderer_end(struct wlr_renderer *r);
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/**
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* Requests a surface handle from this renderer.
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* Requests a texture handle from this renderer.
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*/
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struct wlr_surface *wlr_render_surface_init(struct wlr_renderer *r);
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struct wlr_texture *wlr_render_texture_init(struct wlr_renderer *r);
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/**
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* Renders the requested surface using the provided matrix. A typical surface
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* Renders the requested texture using the provided matrix. A typical texture
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* rendering goes like so:
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*
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* struct wlr_renderer *renderer;
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* struct wlr_surface *surface;
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* struct wlr_texture *texture;
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* float projection[16];
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* float matrix[16];
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* wlr_surface_get_matrix(surface, &matrix, &projection, 123, 321);
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* wlr_render_with_matrix(renderer, surface, &matrix);
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* wlr_texture_get_matrix(texture, &matrix, &projection, 123, 321);
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* wlr_render_with_matrix(renderer, texture, &matrix);
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*
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* This will render the surface at <123, 321>.
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* This will render the texture at <123, 321>.
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*/
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bool wlr_render_with_matrix(struct wlr_renderer *r,
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struct wlr_surface *surface, const float (*matrix)[16]);
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struct wlr_texture *texture, const float (*matrix)[16]);
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/**
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* Renders a solid quad in the specified color.
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*/
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@ -44,16 +44,16 @@ void wlr_render_colored_ellipse(struct wlr_renderer *r,
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const enum wl_shm_format *wlr_renderer_get_formats(
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struct wlr_renderer *r, size_t *len);
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/**
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* Destroys this wlr_renderer. Surfaces must be destroyed separately.
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* Destroys this wlr_renderer. Textures must be destroyed separately.
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*/
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void wlr_renderer_destroy(struct wlr_renderer *renderer);
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struct wlr_surface_impl;
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struct wlr_surface_state;
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struct wlr_texture_impl;
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struct wlr_texture_state;
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struct wlr_surface {
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struct wlr_surface_impl *impl;
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struct wlr_surface_state *state;
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struct wlr_texture {
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struct wlr_texture_impl *impl;
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struct wlr_texture_state *state;
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bool valid;
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uint32_t format;
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int width, height;
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@ -62,32 +62,32 @@ struct wlr_surface {
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};
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/**
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* Attaches a pixel buffer to this surface. The buffer may be discarded after
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* Uploads a pixel buffer to this texture. The buffer may be discarded after
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* calling this function.
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*/
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bool wlr_surface_attach_pixels(struct wlr_surface *surf,
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bool wlr_texture_upload_pixels(struct wlr_texture *surf,
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enum wl_shm_format format, int stride, int width, int height,
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const unsigned char *pixels);
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/**
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* Attaches pixels from a wl_shm_buffer to this surface. The shm buffer may be
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* Uploads pixels from a wl_shm_buffer to this texture. The shm buffer may be
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* invalidated after calling this function.
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*/
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bool wlr_surface_attach_shm(struct wlr_surface *surf, uint32_t format,
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bool wlr_texture_upload_shm(struct wlr_texture *surf, uint32_t format,
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struct wl_shm_buffer *shm);
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/**
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* Prepares a matrix with the appropriate scale for the given surface and
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* Prepares a matrix with the appropriate scale for the given texture and
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* multiplies it with the projection, producing a matrix that the shader can
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* muptlipy vertex coordinates with to get final screen coordinates.
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*
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*
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* The projection matrix is assumed to be an orthographic projection of [0,
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* width) and [0, height], and the x and y coordinates provided are used as
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* such.
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*/
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void wlr_surface_get_matrix(struct wlr_surface *surface,
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void wlr_texture_get_matrix(struct wlr_texture *texture,
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float (*matrix)[16], const float (*projection)[16], int x, int y);
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/**
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* Destroys this wlr_surface.
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* Destroys this wlr_texture.
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*/
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void wlr_surface_destroy(struct wlr_surface *tex);
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void wlr_texture_destroy(struct wlr_texture *texture);
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#endif
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@ -16,9 +16,9 @@ struct wlr_renderer {
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struct wlr_renderer_impl {
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void (*begin)(struct wlr_renderer_state *state, struct wlr_output *output);
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void (*end)(struct wlr_renderer_state *state);
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struct wlr_surface *(*surface_init)(struct wlr_renderer_state *state);
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struct wlr_texture *(*texture_init)(struct wlr_renderer_state *state);
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bool (*render_with_matrix)(struct wlr_renderer_state *state,
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struct wlr_surface *surface, const float (*matrix)[16]);
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struct wlr_texture *texture, const float (*matrix)[16]);
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void (*render_quad)(struct wlr_renderer_state *state,
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const float (*color)[4], const float (*matrix)[16]);
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void (*render_ellipse)(struct wlr_renderer_state *state,
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@ -31,20 +31,20 @@ struct wlr_renderer_impl {
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struct wlr_renderer *wlr_renderer_init(struct wlr_renderer_state *state,
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struct wlr_renderer_impl *impl);
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struct wlr_surface_impl {
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bool (*attach_pixels)(struct wlr_surface_state *state,
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struct wlr_texture_impl {
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bool (*upload_pixels)(struct wlr_texture_state *state,
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enum wl_shm_format format, int stride, int width, int height,
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const unsigned char *pixels);
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bool (*attach_shm)(struct wlr_surface_state *state, uint32_t format,
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bool (*upload_shm)(struct wlr_texture_state *state, uint32_t format,
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struct wl_shm_buffer *shm);
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// TODO: egl
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void (*get_matrix)(struct wlr_surface_state *state,
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void (*get_matrix)(struct wlr_texture_state *state,
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float (*matrix)[16], const float (*projection)[16], int x, int y);
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void (*bind)(struct wlr_surface_state *state);
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void (*destroy)(struct wlr_surface_state *state);
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void (*bind)(struct wlr_texture_state *state);
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void (*destroy)(struct wlr_texture_state *state);
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};
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struct wlr_surface *wlr_surface_init();
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void wlr_surface_bind(struct wlr_surface *surface);
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struct wlr_texture *wlr_texture_init();
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void wlr_texture_bind(struct wlr_texture *texture);
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#endif
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@ -10,7 +10,7 @@ void wlr_matrix_rotate(float (*output)[16], float radians);
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void wlr_matrix_mul(const float (*x)[16], const float (*y)[16], float (*product)[16]);
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enum wl_output_transform;
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void wlr_matrix_surface(float mat[static 16], int32_t width, int32_t height,
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void wlr_matrix_texture(float mat[static 16], int32_t width, int32_t height,
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enum wl_output_transform transform);
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#endif
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@ -49,7 +49,7 @@ struct wlr_output {
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int32_t x, y;
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uint32_t width, height;
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struct wlr_renderer *renderer;
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struct wlr_surface *texture;
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struct wlr_texture *texture;
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} cursor;
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};
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