Rename wlr_surface -> wlr_texture; attach -> upload

This commit is contained in:
nyorain 2017-08-08 18:02:14 +02:00
parent afd058b754
commit e167f41fde
20 changed files with 233 additions and 233 deletions

View file

@ -35,7 +35,7 @@ struct wlr_drm_plane {
// Only used by cursor
float matrix[16];
struct wlr_renderer *wlr_rend;
struct wlr_surface *wlr_surf;
struct wlr_texture *wlr_tex;
struct gbm_bo *cursor_bo;
union wlr_drm_plane_props props;

View file

@ -14,8 +14,8 @@ struct pixel_format {
GLuint *shader;
};
struct wlr_surface_state {
struct wlr_surface *wlr_surface;
struct wlr_texture_state {
struct wlr_texture *wlr_texture;
GLuint tex_id;
const struct pixel_format *pixel_format;
};
@ -31,7 +31,7 @@ extern struct shaders shaders;
const struct pixel_format *gl_format_for_wl_format(enum wl_shm_format fmt);
struct wlr_surface *gles2_surface_init();
struct wlr_texture *gles2_texture_init();
extern const GLchar quad_vertex_src[];
extern const GLchar quad_fragment_src[];

View file

@ -4,30 +4,30 @@
#include <wayland-server-protocol.h>
#include <wlr/types/wlr_output.h>
struct wlr_surface;
struct wlr_texture;
struct wlr_renderer;
void wlr_renderer_begin(struct wlr_renderer *r, struct wlr_output *output);
void wlr_renderer_end(struct wlr_renderer *r);
/**
* Requests a surface handle from this renderer.
* Requests a texture handle from this renderer.
*/
struct wlr_surface *wlr_render_surface_init(struct wlr_renderer *r);
struct wlr_texture *wlr_render_texture_init(struct wlr_renderer *r);
/**
* Renders the requested surface using the provided matrix. A typical surface
* Renders the requested texture using the provided matrix. A typical texture
* rendering goes like so:
*
* struct wlr_renderer *renderer;
* struct wlr_surface *surface;
* struct wlr_texture *texture;
* float projection[16];
* float matrix[16];
* wlr_surface_get_matrix(surface, &matrix, &projection, 123, 321);
* wlr_render_with_matrix(renderer, surface, &matrix);
* wlr_texture_get_matrix(texture, &matrix, &projection, 123, 321);
* wlr_render_with_matrix(renderer, texture, &matrix);
*
* This will render the surface at <123, 321>.
* This will render the texture at <123, 321>.
*/
bool wlr_render_with_matrix(struct wlr_renderer *r,
struct wlr_surface *surface, const float (*matrix)[16]);
struct wlr_texture *texture, const float (*matrix)[16]);
/**
* Renders a solid quad in the specified color.
*/
@ -44,16 +44,16 @@ void wlr_render_colored_ellipse(struct wlr_renderer *r,
const enum wl_shm_format *wlr_renderer_get_formats(
struct wlr_renderer *r, size_t *len);
/**
* Destroys this wlr_renderer. Surfaces must be destroyed separately.
* Destroys this wlr_renderer. Textures must be destroyed separately.
*/
void wlr_renderer_destroy(struct wlr_renderer *renderer);
struct wlr_surface_impl;
struct wlr_surface_state;
struct wlr_texture_impl;
struct wlr_texture_state;
struct wlr_surface {
struct wlr_surface_impl *impl;
struct wlr_surface_state *state;
struct wlr_texture {
struct wlr_texture_impl *impl;
struct wlr_texture_state *state;
bool valid;
uint32_t format;
int width, height;
@ -62,32 +62,32 @@ struct wlr_surface {
};
/**
* Attaches a pixel buffer to this surface. The buffer may be discarded after
* Uploads a pixel buffer to this texture. The buffer may be discarded after
* calling this function.
*/
bool wlr_surface_attach_pixels(struct wlr_surface *surf,
bool wlr_texture_upload_pixels(struct wlr_texture *surf,
enum wl_shm_format format, int stride, int width, int height,
const unsigned char *pixels);
/**
* Attaches pixels from a wl_shm_buffer to this surface. The shm buffer may be
* Uploads pixels from a wl_shm_buffer to this texture. The shm buffer may be
* invalidated after calling this function.
*/
bool wlr_surface_attach_shm(struct wlr_surface *surf, uint32_t format,
bool wlr_texture_upload_shm(struct wlr_texture *surf, uint32_t format,
struct wl_shm_buffer *shm);
/**
* Prepares a matrix with the appropriate scale for the given surface and
* Prepares a matrix with the appropriate scale for the given texture and
* multiplies it with the projection, producing a matrix that the shader can
* muptlipy vertex coordinates with to get final screen coordinates.
*
*
* The projection matrix is assumed to be an orthographic projection of [0,
* width) and [0, height], and the x and y coordinates provided are used as
* such.
*/
void wlr_surface_get_matrix(struct wlr_surface *surface,
void wlr_texture_get_matrix(struct wlr_texture *texture,
float (*matrix)[16], const float (*projection)[16], int x, int y);
/**
* Destroys this wlr_surface.
* Destroys this wlr_texture.
*/
void wlr_surface_destroy(struct wlr_surface *tex);
void wlr_texture_destroy(struct wlr_texture *texture);
#endif

View file

@ -16,9 +16,9 @@ struct wlr_renderer {
struct wlr_renderer_impl {
void (*begin)(struct wlr_renderer_state *state, struct wlr_output *output);
void (*end)(struct wlr_renderer_state *state);
struct wlr_surface *(*surface_init)(struct wlr_renderer_state *state);
struct wlr_texture *(*texture_init)(struct wlr_renderer_state *state);
bool (*render_with_matrix)(struct wlr_renderer_state *state,
struct wlr_surface *surface, const float (*matrix)[16]);
struct wlr_texture *texture, const float (*matrix)[16]);
void (*render_quad)(struct wlr_renderer_state *state,
const float (*color)[4], const float (*matrix)[16]);
void (*render_ellipse)(struct wlr_renderer_state *state,
@ -31,20 +31,20 @@ struct wlr_renderer_impl {
struct wlr_renderer *wlr_renderer_init(struct wlr_renderer_state *state,
struct wlr_renderer_impl *impl);
struct wlr_surface_impl {
bool (*attach_pixels)(struct wlr_surface_state *state,
struct wlr_texture_impl {
bool (*upload_pixels)(struct wlr_texture_state *state,
enum wl_shm_format format, int stride, int width, int height,
const unsigned char *pixels);
bool (*attach_shm)(struct wlr_surface_state *state, uint32_t format,
bool (*upload_shm)(struct wlr_texture_state *state, uint32_t format,
struct wl_shm_buffer *shm);
// TODO: egl
void (*get_matrix)(struct wlr_surface_state *state,
void (*get_matrix)(struct wlr_texture_state *state,
float (*matrix)[16], const float (*projection)[16], int x, int y);
void (*bind)(struct wlr_surface_state *state);
void (*destroy)(struct wlr_surface_state *state);
void (*bind)(struct wlr_texture_state *state);
void (*destroy)(struct wlr_texture_state *state);
};
struct wlr_surface *wlr_surface_init();
void wlr_surface_bind(struct wlr_surface *surface);
struct wlr_texture *wlr_texture_init();
void wlr_texture_bind(struct wlr_texture *texture);
#endif

View file

@ -10,7 +10,7 @@ void wlr_matrix_rotate(float (*output)[16], float radians);
void wlr_matrix_mul(const float (*x)[16], const float (*y)[16], float (*product)[16]);
enum wl_output_transform;
void wlr_matrix_surface(float mat[static 16], int32_t width, int32_t height,
void wlr_matrix_texture(float mat[static 16], int32_t width, int32_t height,
enum wl_output_transform transform);
#endif

View file

@ -49,7 +49,7 @@ struct wlr_output {
int32_t x, y;
uint32_t width, height;
struct wlr_renderer *renderer;
struct wlr_surface *texture;
struct wlr_texture *texture;
} cursor;
};