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render/vulkan: Guard hostmem import with env flag
Direct host memory import is experimental. Put it behind an environment variable to allow easy testing.
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4 changed files with 11 additions and 1 deletions
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@ -27,6 +27,7 @@
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#include "render/vulkan/shaders/output.frag.h"
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#include "types/wlr_buffer.h"
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#include "types/wlr_matrix.h"
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#include "util/env.h"
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// TODO:
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// - simplify stage allocation, don't track allocations but use ringbuffer-like
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@ -2417,6 +2418,8 @@ struct wlr_renderer *vulkan_renderer_create_for_device(struct wlr_vk_device *dev
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wl_list_init(&renderer->color_transforms);
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wl_list_init(&renderer->pipeline_layouts);
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renderer->direct_shm_import = env_parse_bool("WLR_VK_DIRECT_SHM_IMPORT");
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if (!init_static_render_data(renderer)) {
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goto error;
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}
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