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	handle cursor to output edge cases
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					 3 changed files with 74 additions and 18 deletions
				
			
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			@ -46,4 +46,10 @@ bool wlr_output_layout_contains_point(struct wlr_output_layout *layout,
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bool wlr_output_layout_intersects(struct wlr_output_layout *layout,
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		struct wlr_output *reference, int x1, int y1, int x2, int y2);
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/**
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 * Get the closest boundary point of this layout from the given point.
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 */
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void wlr_output_layout_closest_boundary(struct wlr_output_layout *layout,
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		int x, int y, int *dest_x, int *dest_y);
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#endif
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			@ -73,7 +73,7 @@ void wlr_cursor_move(struct wlr_cursor *cur, double delta_x, double delta_y) {
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	// TODO handle no layout
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	assert(cur->state->layout);
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	// TODO handle layout boundaries
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	double new_x = cur->x + delta_x;
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	double new_y = cur->y + delta_y;
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	int hotspot_x = 0;
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			@ -85,9 +85,14 @@ void wlr_cursor_move(struct wlr_cursor *cur, double delta_x, double delta_y) {
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		hotspot_y = image->hotspot_y;
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	}
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	if (wlr_output_layout_output_at(cur->state->layout, new_x, new_y)) {
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		//struct wlr_output *output;
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		//output = wlr_output_layout_output_at(cur->state->layout, new_x, new_y);
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	if (!wlr_output_layout_output_at(cur->state->layout, new_x, new_y)) {
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		int closest_x, closest_y;
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		wlr_output_layout_closest_boundary(cur->state->layout, new_x, new_y,
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			&closest_x, &closest_y);
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		new_x = closest_x;
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		new_y = closest_y;
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	}
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	struct wlr_output_layout_output *l_output;
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	wl_list_for_each(l_output, &cur->state->layout->outputs, link) {
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		int output_x = new_x;
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			@ -102,7 +107,6 @@ void wlr_cursor_move(struct wlr_cursor *cur, double delta_x, double delta_y) {
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	cur->x = new_x;
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	cur->y = new_y;
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	}
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}
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static void handle_pointer_motion(struct wl_listener *listener, void *data) {
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			@ -1,6 +1,7 @@
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#include <wlr/util/log.h>
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#include <wlr/types/wlr_output.h>
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#include <wlr/types/wlr_output_layout.h>
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#include <limits.h>
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#include <stdlib.h>
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#include <assert.h>
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			@ -126,3 +127,48 @@ void wlr_output_layout_output_coords(struct wlr_output_layout *layout,
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		}
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	}
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}
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static double get_distance(double x1, double y1, double x2, double y2) {
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	double distance;
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	distance = sqrt((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2));
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	return distance;
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}
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void wlr_output_layout_closest_boundary(struct wlr_output_layout *layout,
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		int x, int y, int *dest_x, int *dest_y) {
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	int min_x = INT_MAX, min_y = INT_MAX, min_distance = INT_MAX;
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	struct wlr_output_layout_output *l_output;
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	wl_list_for_each(l_output, &layout->outputs, link) {
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		int width, height, output_x, output_y, output_distance;
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		wlr_output_effective_resolution(l_output->output, &width, &height);
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		// find the closest x point
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		if (x < l_output->x) {
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			output_x = l_output->x;
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		} else if (x > l_output->x + width) {
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			output_x = l_output->x + width;
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		} else {
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			output_x = x;
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		}
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		// find closest y point
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		if (y < l_output->y) {
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			output_y = l_output->y;
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		} else if (y > l_output->y + height) {
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			output_y = l_output->y + height;
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		} else {
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			output_y = y;
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		}
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		// calculate distance
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		output_distance = get_distance(output_x, output_y, x, y);
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		if (output_distance < min_distance) {
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			min_x = output_x;
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			min_y = output_y;
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			min_distance = output_distance;
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		}
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	}
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	*dest_x = min_x;
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	*dest_y = min_y;
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}
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